Jeremy Cook on Sun, 17 Oct 2004 13:35:40 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] PlayerPersonman submits p1926 |
On Sun, Oct 17, 2004 at 10:45:11AM -0700, Jake Eakle wrote: > You're very right about that, and zarpint had some good points too. Perhaps > the best would be if Triggers could only be created by proposing them? This > way only triggers that benefit the majority (such as the paying for vines > one, a paying taxes one, etc.) would pass... > > And i really should prolly get rid of the whole starred actions thing. I > don't think there is an elegant way i could make that not cause all sorts of > insanity... or even a really cheap dirty way. So lemme know what you all > think and i'll edit it soon. It would be so much fun. I can guarantee an SOE quickly if it passes. If it passed, I would create the following Triggers: {{ If there are any players in the game, (*) create a copy of this Trigger. }} {{ If any proposal authored by Zarpint the Incomplete is on the Ballot, and this has not yet triggered 1000 times in the current nweek, (*) vote YES on all proposals authored by Zarpint the Incomplete. }} {{ If any proposal with the text " Give the player known as Zarpint the Incomplete 1 point." is on the Ballot, and this has not yet triggered 1000 times in the current nweek, (*) vote YES on all such props. }} {{ If this has not yet triggered 1000 times in the current nweek, (*) propose the following: {{ Give the player known as Zarpint the Incomplete 1 point. }} }} Zarpint > > personman > > > On 10/17/04 10:38 AM, "Daniel Lepage" <dpl33@xxxxxxxxxxx> wrote: > > > > > On Oct 16, 2004, at 6.09 PM, wonko@xxxxxxxxxxx wrote: > > > >> --------------------------------- > >> Proposal 1926/0: Conditional Triggers > >> A Standard Proposal by PlayerPersonman > >> Last modified on nweek 71, nday 3 > >> > >> Add a rule: > >> {{ > >> _Conditional Triggers_ > >> <snip> > >> }} > > > > This proposal frightens me. This looks too much like a more advanced > > version of Automation scripts, which had less-than-ideal implications > > for the administrator when last we used them - suddenly Dave had to > > remember what everyone had signed up to do and do it for them, rather > > than being reminded when they announced it. Dave really hated > > automation scripts (and societies, actually) because they allowed > > players to take actions without ever actually telling anyone. > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss