Araltaln on Fri, 16 Jul 2004 15:24:20 -0500 (CDT)


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Re: [spoon-discuss] Re: [Spoon-business] Proposal: Don't stop for displays


athena@xxxxxxxxxxxxxxx wrote:

On Fri, Jul 16, 2004 at 12:21:37PM -0400, Daniel Peter Lepage wrote:

I propose: {{

_``_Nuh-uh_``_

Remove the text ", or some Player points out that some public
display is not up to date," from rule 1586.

}}

At the moment we have a number of outdated displays that may or may
not be considered "public displays"; but some of them can't be
adequately updated right now. The only way to make them come
up-to-date is to set the gamestate to something via proposal, and
then make the display reflect that. With this clause in the rules,
that becomes impossible - we can't propose to fix the displays
unless the displays are already fixed. Bad Thing.


If some of them can't be adequately updated now, what you describe is
not the only way - for instance, we could declare an SOE, and use a
Refresh Prop.

I think it makes sense to call an SOE if not all the game information
to Players is available or can be made available, rather than
proceeding blindly. It doesn't make sense to vote without the
Philosophies available.

The Philosophies can be made available, by searching the list
archives if necessary. Note that this is my job:

C.7. Ministry of the Roster:

The Roster must also contain a list of other game entities and all information about them that isn't publicly visible elsewhere.

Well, touch BodyOfPhilosophy on the Wiki, then, and make it official.

I also propose: {{

_``_Clearing the state as well_``_

Destroy all points. Set each player's Charm, Activity, and Style to
1.

Destroy all things that were once Game Objects (and not outsiders -
no destroying former players) but are not anymore. (I still
maintain that this will do nothing, as they don't exist anyway, but
what the hell.)


Wonko, I'm not saying that they exist according to my personal metaphysics. I'm saying they Exist as Game Objects still, like they
did in the examples Glotmorf mentioned.

I say this because they were at one time sanctioned by the Ruleset,
and haven't ever been deleted. It's not clear to me that objects
become un-sanctioned when the rule is removed, though that would be
nice.

I have Issues with this statement, on the grounds that I really really don't want to need the full list of rules that ever were and every revision of them just to be able to interpret the game state. If I can't look at the Ruleset, see that, for instance, Snugglebunnies are not defined (either in the Ruleset itself or by reference to an external document), and thus figure out that they are not sanctioned by the Ruleset, my head will explode. And that'll be messy. We don't want that.

How about "Destroy all things that are not specifically mentioned in
the Ruleset as existing"? I don't think this task is ever performed
unless explicitly stated.

While that's an amazingly bad way to word it, the general idea couldn't hurt.

--Araltaln
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