Zarpint on Sat, 12 Jun 2004 12:46:40 -0500 (CDT) |
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[spoon-discuss] The Game |
Wonko, you petty thief, you're right about The Game. I like your Grid idea. I would be up for totally wiping the Ruleset and replacing it with something really, really simple that doesn't require an Admin, vaguely resembling something like: {{ __Ruleset__ Change the Ruleset to the following: {{ 1. This Game is C Nomic. The Initial Players are ..... A New Player may join by posting to the Forum. The Initial Forum is spoon-business. 2. Any Player may propose a change to the Ruleset at any time provided e does not have a change pending. The change is assigned the smallest unassigned nonnegative integer. If more players agree to the change on the Forum than disagree, the change is made, and the Player making it is responsible for posting the new Ruleset. }} }} We might need a little more than that, but the idea is to make it really minimalist to start. Is there interest in something like this? Zarpint On Sat, 12 Jun 2004, Daniel Lepage wrote: > I've been thinking about The Game, and I've realized that it's getting > boring. Much as I enjoy writing props to fix small things in the rules > and change little legislative procedures, we need to get a new subgame > started before everybody gets bored and quits. Only four players have > done anything other than vote in the past nweek. > > So I got to thinking about The Grid, and what we could make out of > that. I don't think we should bring back the original Grid - that was a > mess of random activity that drove two players out of the game and > almost did it for the Admin too. > > But I have been thinking about some of the problems with the Grid, and > what might be done in a new Grid to prevent them. > > So here's what I've been thinking would make an interesting Grid-like > subgame: > > 1) It's a partially cooperative game. The players would be divided into > three teams, and various aspects of the Grid would encourage > cooperation between the teams and within the teams, while other aspects > would encourage competition between teams and between individuals > within a team. > 2) It's round-based: we define a 'starting map' for each round, which > is an initial state of the grid, plus a list of 'goals'; when all the > goals are completed, the round ends, and a new starting map is > selected; the next round then begins. > 3) It doesn't change suddenly. New objects, concepts, and abilities > could be proposed, but unless special measures were needed, it wouldn't > be possible to do anything with the new things until the Next Round > (and then only of the starting map incorporates them). This means that > everyone has a bit of time to consider what new things do before they > get used, and gives anyone who might be trying to automate chunks of > this a chance to code up objects before they need to handle them. > > So, for example, we might do something like this... > We define the following objects as Grid Objects: > Spawn Points (S): this is where players can put themselves on the Grid > if they're not on it. Players can only spawn at these points. > Walls (W): this is just a space that can't be moved through. > Blocks (B): These are walls, except that a player can push one out of > the way if the space behind the block is vacant. > Laser Death Trap (L): if a player enters one of these, e Dies and is > removed from the Grid. If another object is pushed in, it gets > destroyed. > Gold Coin (G): if a player moves into a square containing a coin, the > coin moves to eir possession. When the round ends, each player gains 5 > points for every coin possessed by a member of eir team, and an > additional 8 points for every coin e possesses. > > With those objects, we make a map like this: > S - G B - B G - S > - W W - W - W W - > G W G G L G G W G > B - G - B - G - B > - W L B G B L W - > B - G - B - G - B > G W G G L G G W G > - W W - W - W W - > S - G B - B G - S > > We define the following as the goal: > the round ends when all Gold Coins have been collected. > > > Then the game for the round would be a race to get all the coins, > pushing through the blocks to reach them before other players do. You > want the members of your team to get all the coins; but you also want > to get more coins than the rest of your teammates. By pushing players > into Laser Traps, you can cause them to die (perhaps they lose a coin > every time this happens). OTOH, it's also possible to get a situation > where the only way to get a certain coin (and thus to end the Round) is > to die and respawn at a different point. In such a case, each player > would want somebody on their team other than emself to die and do this, > so you'd have fights within teams to see who can force a member to go > after the last coins first. > > > While all this was happening, we'd also be proposing new Grid Objects > and potential levels with those objects, maybe using some of the > objects from earlier levels as well. > > > Does this interest anyone? > > -- > Wonko > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Zarpint Jeremy Cook "All thy toiling only breeds new dreams, new dreams; mcfoufou@xxxxxxxxx there is no truth saving in thine own heart." dynamicwind.com --W.B. Yeats, The Song of the Happy Shepherd _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss