Zarpint on Wed, 21 Apr 2004 19:11:45 -0500 (CDT)

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RE: [spoon-discuss] Re: viving the Nomic Market idea

Imagine if we were the ones poisoning candy and selling the Torpor
Potions, though. I like this rule. It creates so many possibilities
for mischief towards other nomics. We just need to be more clever than
they are, and we most definitely are.

BTW - we really need Ministers to keep the game going. The Meta-Ministry
wants YOU to be a Minister.


On Thu, 22 Apr 2004, [iso-8859-1] Bill Adlam wrote:

> Teucer wrote:
> > I was thinking it would be better to individually ban each item we
> > want to have as contraband.
> >
> > Remember, also, that once something is an Export Good from another
> > Nomic, we've got an nweek to do something about it.
> >
> > I don't object to your way of doing it, however. If this passes,
> > we'll probably have a while to tweak it before it hurts us.
> Your way, everyone has to constantly scan the export lists of all
> recognised Market Nomics for potentially disruptive items.  Given the
> sketchiness of your proposed descriptions, we'll also need to monitor
> the rulesets to get any grasp of what they actually do.  This is a
> large and unreasonable burden to place on the players, not to mention
> the Admin.
> This prop would more or less merge the rulesets of all participating
> Nomics, creating a morass of contradictory effects.  (For example, what
> if we export the GIPEC and then pass a Declaration Of Extreme
> Cleverness?  Both rulesets agree there is only one prize, but according
> to our rules it belongs to a B Nomic player, while in the other Nomic
> it belongs to someone else, who is allowed to transfer it to one of
> us.)  Worse, it allows destructive rules to escape from their natural
> habitat and infect other Nomics, potentially wiping out all of them.
> We would also be vulnerable to pranks or worse from other games.
> Suppose I buy a Potion Of Belching from Y Nomic and then, during our
> voting period, Y Nomic changes its Export List to say that a Potion Of
> Belching prevents any changes to the ruleset from occuring, and cannot
> be destroyed or transferred.  In the very unlikely event that one of us
> notices this obscure alteration immediately, we still can't do anything
> about it before it takes effect.
> Another possibility is for Z Nomic to export a candy as a palatable
> confection, but for a brief period (perhaps only seconds) change its
> definition to a deadly poison that causes anyone possessing it to lose
> the game.  You take one from a stranger and then, one nweek after the
> change of recipe on the Z Nomic export list, you drop dead.  And when
> someone claims Z Nomic changed the description, how do we know whether
> e's telling the truth?
> In general, there is far too much scope here for accidental or
> malicious carnage.  We need a firewall, not an orgy of promiscuity.
> > Huh. I thought a PGGB was the one thing you couldn't buy in a party?
> No, it's the one alcoholic beverage you can't get for free on New
> nYear's nDay.  Partying is different, and occurs at the end of a solar
> year.  They just happened to coincide last time.
> Sagitta
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Zarpint Jeremy Cook    "All thy toiling only breeds new dreams, new dreams;
mcfoufou@xxxxxxxxx         there is no truth saving in thine own heart."               --W.B. Yeats, The Song of the Happy Shepherd
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