Zarpint on Wed, 21 Apr 2004 19:11:45 -0500 (CDT) |
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RE: [spoon-discuss] Re: viving the Nomic Market idea |
Imagine if we were the ones poisoning candy and selling the Torpor Potions, though. I like this rule. It creates so many possibilities for mischief towards other nomics. We just need to be more clever than they are, and we most definitely are. BTW - we really need Ministers to keep the game going. The Meta-Ministry wants YOU to be a Minister. Zarpint On Thu, 22 Apr 2004, [iso-8859-1] Bill Adlam wrote: > Teucer wrote: > > > I was thinking it would be better to individually ban each item we > > want to have as contraband. > > > > Remember, also, that once something is an Export Good from another > > Nomic, we've got an nweek to do something about it. > > > > I don't object to your way of doing it, however. If this passes, > > we'll probably have a while to tweak it before it hurts us. > > Your way, everyone has to constantly scan the export lists of all > recognised Market Nomics for potentially disruptive items. Given the > sketchiness of your proposed descriptions, we'll also need to monitor > the rulesets to get any grasp of what they actually do. This is a > large and unreasonable burden to place on the players, not to mention > the Admin. > > This prop would more or less merge the rulesets of all participating > Nomics, creating a morass of contradictory effects. (For example, what > if we export the GIPEC and then pass a Declaration Of Extreme > Cleverness? Both rulesets agree there is only one prize, but according > to our rules it belongs to a B Nomic player, while in the other Nomic > it belongs to someone else, who is allowed to transfer it to one of > us.) Worse, it allows destructive rules to escape from their natural > habitat and infect other Nomics, potentially wiping out all of them. > > We would also be vulnerable to pranks or worse from other games. > Suppose I buy a Potion Of Belching from Y Nomic and then, during our > voting period, Y Nomic changes its Export List to say that a Potion Of > Belching prevents any changes to the ruleset from occuring, and cannot > be destroyed or transferred. In the very unlikely event that one of us > notices this obscure alteration immediately, we still can't do anything > about it before it takes effect. > > Another possibility is for Z Nomic to export a candy as a palatable > confection, but for a brief period (perhaps only seconds) change its > definition to a deadly poison that causes anyone possessing it to lose > the game. You take one from a stranger and then, one nweek after the > change of recipe on the Z Nomic export list, you drop dead. And when > someone claims Z Nomic changed the description, how do we know whether > e's telling the truth? > > In general, there is far too much scope here for accidental or > malicious carnage. We need a firewall, not an orgy of promiscuity. > > > Huh. I thought a PGGB was the one thing you couldn't buy in a party? > > No, it's the one alcoholic beverage you can't get for free on New > nYear's nDay. Partying is different, and occurs at the end of a solar > year. They just happened to coincide last time. > > Sagitta > > > > > > ____________________________________________________________ > Yahoo! Messenger - Communicate instantly..."Ping" > your friends today! Download Messenger Now > http://uk.messenger.yahoo.com/download/index.html > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Zarpint Jeremy Cook "All thy toiling only breeds new dreams, new dreams; mcfoufou@xxxxxxxxx there is no truth saving in thine own heart." dynamicwind.com --W.B. Yeats, The Song of the Happy Shepherd _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss