Bill Adlam on Mon, 12 Apr 2004 16:09:09 -0500 (CDT) |
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[spoon-discuss] losesome |
Zarpint wrote: > Why do none of the rules on winning apply? Well, I think they do apply, because being awarded a win is winning. But on the theory that it's something different, the rules for one don't apply to the other. > Why do you say winning normally is impossible? r27 specifies how > to win normally. r27 specifies how to be awarded a win. It doesn't say anything about how to win - unless that's the same thing. I welcome Aquarion to the game. I also invite em to tell us all about Acronomic. Wonko quoted Glotmorf: >> Welcome back, BTW. Good to see you. The old timers are >> dropping like flies again. > > Because they're light enough that air resistance can be a serious > impediment, I've never seen a fly fall particularly quickly compared > to, say, an elephant. A better expression might be, "The old timers are > dropping unlike flies again". Based on my own observations of these insalubrious insects, I think 'dropping like flies' is less accurate than 'flies like droppings.' Re gold stars - I think there should be a limit to Gold Star creation of say 1 per nweek, to prevent abuse of administrative power. Also, the receipient of a GS should gain the attribute 'Admin's Pet' for an nweek. > Many Thanks for the Scarf, Sagitta. Regarding 1833, your fix of the > Philosophy would take effect after mine, and thus changing the > Philosophy would have no effect. Not to mention that I believe > your prop fixes the problem sufficiently. Oh, I agree that your inactivity on that issue was masterly, and I applaud it. But it wasn't stylish. I vote YES to removing the list name tags. I also implore everyone to change the subject when they change the subject. I like several of the mooted calendar suggestions. I think that ntime should continue to be asynchronous with sidereal time. Making ntime depend on the vagaries of daylight savings in some small corner of one continent is a bad idea (if you can't remember what time zone you're in, move to Morocco). Having variable-length months or seasons is good, and should be determined in advance (but not necessarily far in advance - it would be acceptable if the number of nweeks in an nmonth was 1 + the number of props that passed in the final nweek of the previous month). I would prefer the more carnal seasons 'Top' and 'Bottom', although charm effects, and other seasonal changes, are a very good idea. We certainly need more holidays - perhaps on 'nniversaries' of significant in-game events. It would be interesting to have some interaction with events in other nomics, depending on how their calendars work. I don't think it's a good plan to allow third parties to amend pending legislation, but we could be more radical and change the owner of a prop that becomes shelved. In which case there should be a limit on how much of the text can be changed. Interactions between philosophies are good, and the philosophical aspect of the game should be expanded. I'll say more about that later. Sagitta ____________________________________________________________ Yahoo! Messenger - Communicate instantly..."Ping" your friends today! Download Messenger Now http://uk.messenger.yahoo.com/download/index.html _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss