Daniel Lepage on 19 Jan 2004 14:17:50 -0000


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Re: [spoon-discuss] Proto-prop: Opening the Trousers of Time



On Jan 18, 2004, at 11:15 PM, Baron von Skippy wrote:

It strikes me that what this game needs is a way to undo things, like when someone makes a rule that screws us all over, or when someone does something that kicks off a SOE. Of course, us being us, we also need a way to cruelly smack someone for no particular reason other than it benefits us. And Dave needs a way to do all of this that none of us have, because being Admin doesn't come with nearly enough perks. So, here's something for all of you:

I proto-propose:

{{
__Once More With Less Suckage__

Create a rule:

{{
__Time Twisting 101__

A. Balefire
Balefire is a substance which can be used to remove a target from the gamestate retroactively, such that it ceased to exist at the beginning of the checkpoint before the checkpoint in which balefire was used on it. This length of time is standard

The period of time in which it happens is a Checking Period; a Checkpoint is the event when one Checking Period switches to the next Checking Period.

unless otherwise specified in the description of the source of the balefire. If the removal of the target would allow actions to be taken that were declared before balefire was used, those actions occur. If those actions are player actions, the player who would perform the action must alert the Administrator of their now-legal actions before those actions can occur.

So if, for example, somebody used YSPHTMF on me to make me discard two cards, and then I announced that I was playing one of those cards, and then somebody balefired the YSPHTMF so I got my cards back, would I then have already played the card that I announced, since although I didn't have it when I tried to play it, now I had had it then?

This might be a violation of r204, __Thou Shalt Not Mess With Time__.

Due to the dangerous nature of balefire, both to the gamestate and to the sanity of the Admin, anything that would allow balefire to be created must be defined in this section of this rule. If any part of any rule does not comply with this paragraph, the offending section is removed from the ruleset retroactively such that it ceased to exist at the time of its addition to the ruleset.

That last sentence could read "if a rule would be modified so that any part of it wouldn't comply with this paragraph, that modification fails."

Balefire may not be used to target the following:
The Administrator
Players
Rules or sections of rules
Proposals or sections of proposals
Societies
Philosophies
Ministries
Dimensions
Gremlins
Player abilities

What's a "player ability"?

Keywords
States of Emergency
The Clock
Chutzpah
Objects which create balefire
[[This is why it's a proto-prop: Have I left anything crucial out?]]

A.1. The fluted black rod ter'angreal
There exists an object called the Balefire Rod. The Balefire Rod is a fluted rod of black stone a pace long which produces balefire at a cost of 50 points to the player using it. The Balefire Rod is unstable to use, and use of it removes it immediately from the possession of the player who used it. At the end of the checkpoint in which it was used, the Balefire Rod is given to a randomly selected player other than the player who last had it in their possession.

B. The Deus Ex Ovum
There exist objects called the Deus Ex Ovum. Only the Administrator may possess or smash a Deus Ex Ovum. Smashing a Deus Ex Ova causes the Clock to be turned back a length of time of the Administrator's choosing, and the gamestate is changed such that it is identical to the gamestate at the time the Clock is now set to. Use of a Deus Ex Ova stops the Clock until there are seven wdays on the Watch.

C. The Tydnab Emyt
There exists an object called the Tydnab Emyt. The player who possesses the Tydnab Emyt may use it to retroactively undo a single action taken by a single player since the beginning of the checkpoint before the checkpoint in which the Tydnab Emyt is used. When the Tydnab Emyt is used, possession of it is given to the player whose action was targeted by its last use.

Anyone here ever played Prince of Persia: The Sands of Time? This reminds me a lot of the Dagger, which has the power to rewind time about ten seconds (essential for those moments when you really didn't mean to hit jump and plunge do your death)

}}

Add a card to the Cardlist:
{{
__Big-Bad-I-Said-No__

Image: A group of people playing a strategy card game. One of the players is setting fire to a card while another looks on in horror. The rest of the players don't seem to notice.

Text: When you play this card, choose a card played since the beginning of the checkpoint before the checkpoint in which you played this card. The effects of that card are undone and the card is considered to have been discarded at the time of its being played.
}}

Y'know, if we changed it so cards happened at the end of the nweek or the checking period instead of instantly, this sort of thing wouldn't be hard to do at all...

Add six Big-Bad-I-Said-Nos to the Deck.

Create three Deus Ex Ovum in the possession of the Administrator.

Give the Balefire Rod to a random player.

Give the Tydnab Emyt to a random player.

Give 5 points to the player who first correctly guessed the origin of the term "Tydnab Emyt." If no player has done so, or if Baron von Skippy is that player, this paragraph does nothing. [[Offer starts now. Guess it and I'll change this part to include your name.]]

It's Time Bandit spelt backwards, with y's instead of i's.

Add four Tournament Russian Roulettes to the deck.
[[Because I forgot earlier]]

You might want to do that in a separate prop, just so that they get in the deck after Dave vetoes this.

}}

--
Wonko
Award Wonko a Win.
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