Daniel Lepage on 19 Jan 2004 03:58:03 -0000


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Re: [spoon-discuss] Re: [Spoon-business] repeal-o-prop



On Jan 18, 2004, at 10:36 PM, Baron von Skippy wrote:

Ohhh yes. Particually if you manage to get a Copper Rod, a Tim and a
big-bad-i-said-no* as the pick up

*Trans: Lightning Bolt, Prodigal Sorcerer, Counterspell. If you have to
ask why we nicknamed Prodigal Sorcerers as Tims, you haven't watched
enough Python.

I've heard them called Tims before (somewhere around here I have my Tim
deck, devoted to Tim and similar cards);

*shudders* one friend of mine put a Bruise deck (black-blue) together once that had 20 blue cards in it. Every one had "Tap:Cause 1 Damage to target creature or Player" on it. As a result everyone used to gang up on him at
the start of games.

-Heh. My blue deck has four Horseshoe Crabs (1/3, U: untap) and four Hermetic Studies (Target creature gets "Tap: Tim) in it - after a series of games in which I nuked their armies one at a time before taking them apart slowly, all my friends have learned to hit those Crabs with everything they can throw together. It would be funny if it didn't suck so much for my deck.-

My Tim deck is a red/blue deck where most cards (24 out of sixty, to be precise) were some variant on the "Tap: do 1 to anything" theme; some cost a mana to use, others are enchant lands that make the land do, still others can only target players, or creatures, but they're all something along those lines.

The rest of the deck is mostly red direct damage - bolts, flame rifts, etc. - with a couple utility cards thrown in for good measure (like Curosity: B, Enchant Creature, Whenever enchanted creature damages an opponent, draw a card).

It's reasonably effective, but only if I have a few turns to build up speed, so it's more of a multiplayer deck than a dueling deck.

 but I've never heard lightning
bolt called "Copper Rod".

obvious electricity reference. I don't know who started it, but we had
joke references to most of the cards. Terror was always just called "Dark Place", Dragon Whelps were Dragon Bombs, Initiates of the Ebon Hand were retitled Initiatites of the Exploding Head and frequently used for Drain
Life.

-Llanowar Elves became Lawnmower Elves, and Fetid Horror became Fetid Whore, and that's about all we ever really had that way, I think. No doubt more will come to me as soon as I send this.-

I've heard them called Lawnmower Elves; I usually just said 'Mana elves', since it's more encompassing. Most of the terms I've played with referred more to types of cards or events - for example, 3 or fewer points of damage was a 'poke', anything with toughness less than 3 was a 'speedbump'; if you took damage because you had little choice, you bit it, but if you could've prevented it and didn't care enough you soaked it, especially if it was a lot of damage and you still didn't care (say, because you had over seventy life).

And anything that doesn't get kill something when it attacks 'bounces'.

 We always called it "Bolt". And I thought the
big-bad-NO was Force of Will; Counterspell's more like a supplementary
No.


Don't think I ever had a force of will. I had a Force of Nature tho.

-Might be a slight difference there. I can't think of any cards I'd call a "big bad No," except perhaps for the "big bad oh god please no no no no dammit" which is Wake of Destruction - 4RRR: Destroy target land and all lands with the same name as that land.-

Force of Will was the counterspell that you could play by removing a blue card in your hand from the game; thus, it was the only counterspell that could be played when you were tapped out, or even before you played anything else.

It was the perfect antidote to the lotus-channel-fireball first-turn kill combo.

--
Wonko
Award Wonko a Win.
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