Baron von Skippy on 29 Dec 2003 05:48:15 -0000 |
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Re: [spoon-discuss] Junk |
>I tried this once with a 4x4 game, except I made it hyper- >toroidal... > >. . . . | . . . . >. . . . | . . . . >. . . . | . . . . >. . . . | . . . . >_ _ _ _ _ _ _ _ >. . . . | . . . . >. . . . | . . . . >. . . . | . . . . >. . . . | . . . . > >The idea is that the boards are rotationally above one >another, with wraparound. The upper left corner of the upper >left board is above the upper right corner of the upper right >board, which is above the lower right corner of the lower >right board, which is above the lower left corner of the lower >left board...which is above the upper left corner of the upper >left board. -I'm not following what exactly you're doing here. I'm envisioning something like one of the post-it cubes that's been twisted around a couple times. Is that anywhere near what you mean? Probably not. If it's too hard to describe, I know a couple of math majors who do things like this for fun - is there a phrase I could give them to get more information than I'd ever want?- > >Then I got carried away. Imagine that the above board is >intersected through its axes by two identical and >perpendicular boards...that there exists an X plane, a Y plane >and a Z plane. This makes for a 4x4 board in three toruses at >the same time, rotating through a different axis. > >Problem: Rotate through enough axes, and it's possible to make >four-in-a-row in three moves... > -I'd call that a feature, not a problem. A skilled player could do all kinds of crazy things by manipulating the axes. Of course, that means playing defensively is next to impossible. /That's/ a bug.- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss