Zarpint Jeremy Cook on 25 Dec 2003 23:32:51 -0000 |
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Re: [spoon-discuss] Robot Chess |
On Thu, 25 Dec 2003, Daniel Lepage wrote: > I toyed with this for a while with some friends, way back in high > school; we reached the conclusion that in order for an n-dimensional > game to be playable, the length of each side of the board had to be n+1 > - the first player can guarantee a win if the board is 2x2, 3x3x3, > 4x4x4x4, or 5x5x5x5; but not in the case of 3x3, 4x4x4, 5x5x5x5, or > 6x6x6x6x6. > > We built a hyperbolic board, too, but I don't know what happened to > it... Correct me if I'm wrong, but wouldn't that only change the metric on the board, not the topology? Spherical, toroidal, kleinish, or projective boards I could see. Did you ever fractalize Tic-Tac-Toe, where to win a level N square you need to win the level N+1 game inside it? Do you know who wins the n-dimensional, size m, fractal level l game? > > This 11 by 11 situation would have me treating loacation as a digital > > sequence where only 1 bit can be altered in a single operation. I > > wouldn't even attempt to think of it in terms of actual terrain. > > That's what I was thinking; I never really got the hang even of 5 > dimensional visualization, much less anything higher. Then you're one up on me--how did you master visualizing a 4-dim. space? I would really like to know how to do that. Anyway, back to the Grid. The point I was making was that I think the new system needs to be less probabilistic and more preprogrammed. Like SkArcher said, a deterministic sealed grid seems much more interesting. -- Zarpint "All thy toiling only breeds new dreams, new dreams; Jeremy Cook there is no truth saving in thine own heart." mcfoufou@xxxxxxxxx --W.B. Yeats, The Song of the Happy Shepherd grep -r kibo / "Movements are the problem, not the answer to problems." _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss