Daniel Lepage on 5 Dec 2003 05:02:43 -0000


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Re: [spoon-discuss] Endgame suggestion



On Thursday, December 4, 2003, at 11:33 PM, Rob Speer wrote:

So, it's come to my attention that the current rules of Political Go
will lead to a long, drawn-out, pointless endgame.

w00t!

<snip>
{{ [[fragment of a proposal]]
__Live and Dead Dragons__

A dragon is considered "live" or "alive" if it meets this condition: if
the stones in the dragon were the only stones on the board, they would
divide the board into at least three disjoint territories. (For most
dragons, one territory will be the large territory outside all the
stones.)

A region occupied by any of those territories but the largest is called
an "eye". Therefore, a live dragon has at least two eyes.

What if there's a tie for largest? I realize this is unlikely, but theoretically a situation could arise where a line of stones cuts the board exactly in half, thus creating two territories, neither of which can be named "the largest".

A dragon that is not alive is "dead".

__The Endgame__

Once a player has passed and nobody has made a move for an nweek (or
whatever the condition is in the rule), the Political Go game enters the Endgame phase. During this phase, no players may place additional stones
on the board or modify their alliances.

If a set of (mutually allied) players control a live dragon, and there
is a dead dragon entirely inside one of its eyes, any of the players
controlling the live dragon may choose to capture the dead dragon. This
capture is performed in the same way as a capture during the game - by
announcing the capture and posting the new state of the board to a
public Forum. A capture of this sort can be made at any time during the
Endgame, regardless of who made the most recent move or what Checking
Period it is.

I see the possibility of some interesting effects, here...

The endgame lasts for one nweek. After that, the game of Political Go
ends.
}}


--
Wonko
Award Wonko a Win.
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