Baron von Skippy on 1 Dec 2003 15:30:52 -0000 |
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Re: [spoon-discuss] Card Reinforcement |
>Idea for a card mechanic: Reinforcement. > >A card could have a Reinforcement X text, where X is a number (or maybe >just X); the normal text happens if you play just the card, but you may >choose to play multiple copies of the card, if it has Reinforcement, >and it would count as a single play, and would do whatever was in the >Reinforcement text. > >An example: > >{{ >__NakStorm__ >Image: Fists coming into the picture box from all directions. >Body: A random Syn card ceases to be waiting. >Reinforcement 2: All Syn cards cease to be waiting. >}} > >{{ >__Smuggling Ring__ >Image: A group of black-clad gentlemen sitting around a table in a >darkened room. >Body: Choose a player. That player loses 2 points, and you gain 2 >points. >Reinforement X: Choose a player. That player loses X^3+2 points, and >you gain x^3 points. >}} > >The first would destroy a random Syn if played by itself, or would >destroy all Syns if you played three at once (though playing three at >once would count as a single play) > >The second could be used to steal 2 points from a player; or you could >play any number of them as a single play to steal 2+X^3 points, losing >2 in the process, from that player, so playing two would take 3 points >and give you 1, three would take ten points and give you eight, four >would take 29 points and give you 27, etc. > >Both of these cards would create a real incentive to trade cards using >things like Syn and Ack, and to prevent such trades with Nak, etc., as >a player with three Smuggling Rings might offer two NakStorms to >another player who only had one in exchange for a fourth Ring, etc. > >Any thoughts? > -Nothing special. This sounds like a good idea.- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss