Daniel Lepage on 1 Dec 2003 05:48:33 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[spoon-discuss] Card Reinforcement |
Idea for a card mechanic: Reinforcement.A card could have a Reinforcement X text, where X is a number (or maybe just X); the normal text happens if you play just the card, but you may choose to play multiple copies of the card, if it has Reinforcement, and it would count as a single play, and would do whatever was in the Reinforcement text.
An example: {{ __NakStorm__ Image: Fists coming into the picture box from all directions. Body: A random Syn card ceases to be waiting. Reinforcement 2: All Syn cards cease to be waiting. }} {{ __Smuggling Ring__Image: A group of black-clad gentlemen sitting around a table in a darkened room. Body: Choose a player. That player loses 2 points, and you gain 2 points. Reinforement X: Choose a player. That player loses X^3+2 points, and you gain x^3 points.
}}The first would destroy a random Syn if played by itself, or would destroy all Syns if you played three at once (though playing three at once would count as a single play)
The second could be used to steal 2 points from a player; or you could play any number of them as a single play to steal 2+X^3 points, losing 2 in the process, from that player, so playing two would take 3 points and give you 1, three would take ten points and give you eight, four would take 29 points and give you 27, etc.
Both of these cards would create a real incentive to trade cards using things like Syn and Ack, and to prevent such trades with Nak, etc., as a player with three Smuggling Rings might offer two NakStorms to another player who only had one in exchange for a fourth Ring, etc.
Any thoughts? -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss