Daniel Lepage on 8 Oct 2003 02:11:40 -0000 |
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Re: [spoon-discuss] Proto-prop: Patents |
On Tuesday, October 7, 2003, at 09:29 PM, Baron von Skippy wrote:
That's just it...gnomes aren't gnomes. If you're trying to bring back all the gnomes there were on the old grid, that's, as you say, 34 different kinds of gnomes. You want a patent on the basic gnome because you invented it, fine. You want a patent on the champagne gnome because you invented it, and it uses a basic gnome and a glass of champagne, fine. But if I invent the sparkling creamy jello gnome that uses as its ingredients a basic gnome, a champagne gnome and a chocolate eclair, I want the patent to that.-What if they were defined in the rules, and in the rule that defined them, a little blurb was added stating who held the patent?-
That means the rules have to be changed quite often. Glotmorf's 2GCs were well-suited to this sort of thing; if a keywording system were implemented on such documents, it'd be easy to see all gnomes together; perhaps a similar system could mark various object definitions as being known by certain entities, so you could see the list of everyone who knew the Secret of Fire, view a list of every tech known to the Guild of Gnomesmiths, etc.
Perhaps in order to regulate mad Patenting, there should be some cost associated with making a Patent Prop - say, you need to spend 10 Research points or something in order to make such a prop (<plug> and under my protoproposal, that's really easy to do: "Patent props have a prop cost of 1 bandwidth and 10 Research" </plug>).
-As I recall, we had a Ministry to help some there. As I recall, it was my ministry. So yes, as opposed to recreating said system.-Okay, so maybe all the gnomes can be kept in the same rule, and the references to the patents just be entries on the roster. But at one point we seriously considered a class system that was a game document outside the rules, so that the details of a given object weren't buried in the midst of a 100-page ruleset. Something separate, sortable, indexable, etc. I'd thought that these patents could be related to the class system, but if we're talking about transferring and sharing patents I guess that wouldn't really work. However, I still suggest the class system be separate from (if acknowledged by) the rules.Just don't give Dave lots and lots of extraneous work, that's all I'm saying.-As compared to reinventing an in-game production and commerce system? :)
Your ministry only handled what gnomes people had; Dave still had to deal with gnomes being thrown everywhere, and with all the consequences of what you seem to be suggesting, namely a lot of patent transactions and, basically, an economy.
-- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss