Baron von Skippy on 8 Oct 2003 01:29:18 -0000 |
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Re: [spoon-discuss] Proto-prop: Patents |
>> >If we have patents that reference patents, that >> *is* an >> >overarching class structure. Or are you now >> talking about a >> >class structure as an element of the rules, and >> patents as >> >possessable objects? In which case, there'd still >> be a patent >> >for every silly little concept, otherwise the >> original >> >patentholder would get more power from an >> ever-growing class. >> > >> >I, for example, might want to independently develop >> the 88mm >> >recoilless gnomitzer. You can keep the patent on >> gnomes. My >> >patent on the steel jacketed ammo would just >> reference gnomes >> >as an ingredient. (Forget the funny hat. Ever see >> a gnome in >> >a steel jacket?) >> > >> -That's very strange... basically, I'm trying to >> avoid this having been a possibility: >> >> vSOI patents: >> Gnomes >> Fire Gnomes >> Water Gnomes >> Earth Gnomes >> Air Gnomes >> Grain Gnomes >> Beer Gnomes >> Summer Gnomes >> Winter Gnomes >> Yoyo Gnomes >> Grape Gnomes >> Wine Gnomes >> Champagne Gnomes >> ... >> Ford Prefect Gnomes >> PGGB Gnomes >> Airspeeders >> >> There were 34 kinds of Gnomes. Tell me that there >> wouldn't have had to be a list of 3 dozen patents >> with text somewhere when one rule worked just fine, >> and I'll go with your system. What I'm advocating, >> though, looks more like this: >> >> vSOI patents: >> Gnomes >> Airspeeders >> >> WBE patents: >> 88mm recoilless Gnomitizer > >Gnomitzer, not gnomitizer. As in howitzer, but it >shoots gnomes instead of hows. -I got hung up on "recoilless." Leeme'lone.- > >> Vertical Boosters >> Cargo Bays >> ... >> >> Now, WBE speeder upgrades, by and large, would not >> be easily compressed into one little subsection, >> unless that was "speeder upgrades," which is too >> monopolistic. But Gnomes are Gnomes. > >That's just it...gnomes aren't gnomes. If you're >trying to bring back all the gnomes there were on the >old grid, that's, as you say, 34 different kinds of >gnomes. You want a patent on the basic gnome because >you invented it, fine. You want a patent on the >champagne gnome because you invented it, and it uses a >basic gnome and a glass of champagne, fine. But if I >invent the sparkling creamy jello gnome that uses as >its ingredients a basic gnome, a champagne gnome and a >chocolate eclair, I want the patent to that. -What if they were defined in the rules, and in the rule that defined them, a little blurb was added stating who held the patent?- > >Okay, so maybe all the gnomes can be kept in the same >rule, and the references to the patents just be >entries on the roster. But at one point we seriously >considered a class system that was a game document >outside the rules, so that the details of a given >object weren't buried in the midst of a 100-page >ruleset. Something separate, sortable, indexable, >etc. I'd thought that these patents could be related >to the class system, but if we're talking about >transferring and sharing patents I guess that wouldn't >really work. However, I still suggest the class >system be separate from (if acknowledged by) the >rules. > >> Just don't give Dave lots and lots of extraneous >> work, that's all I'm saying.- > >As compared to reinventing an in-game production and >commerce system? :) > -As I recall, we had a Ministry to help some there. As I recall, it was my ministry. So yes, as opposed to recreating said system.- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss