Baron von Skippy on 6 Oct 2003 05:03:17 -0000 |
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RE: [spoon-discuss] Hey, Rocky! Watch me pull a gnome out of my hat! |
>> The B Nomic Dedicated Society of Manufacturers may also be >> referred to as BDSM. > >Nice anacronym. Wnat to apply to join the Commitee for the Liberation and >Intergration of Terrifying Organisms and their Rehabilitation Into Society? > -Find me a better "D" word and I will take it so fast... or are you just not into the idea of BDSM?- >> >> A.2. Stage >> Each Gnome type has a stage, which is a positive integer greater >> than or equal to zero. The stage of a Gnome type is 1 plus the >> highest stage of any Gnome types needed to make that Gnome type >> through mergers. [[So a Stage 0 gnome needs no merges to make it, >> a Stage 1 Gnome needs two or more Stage 0 Gnomes, and a Stage 3 >> Gnome could take a Stage 0 and a Stage 2, or a Stage 1 and a >> Stage 2, or a pair of Stage 2 Gnomes, or a combination of three or more.]] > >might be easier to make stage work from a minimum of 1, and any gnome of a >stage greater than 1 is of a stage equal to the Sum of the stages of those >gnomes which go to make up that gnome... so a Stage 1 gnome is basic, a >stage 2 gnome is 2 stage 1 gnomes, a stage 4 gnome is any combination which >equals 4.... bit like conkers... your way is a bit too wooly > -My way a) avoids it growing exponentially (two stage 1s = stage 2, then 4, then 8...) and leaves all the stages in without skipping, and b) makes it cheaper to get more complex gnomes than to get the component parts.- >> >> A.3. Hit Points >> The number of hit points a Gnome has is equal to the number of >> hit points that Gnome started out with (the number its type has >> at creation) minus the number of times that Gnome has been >> squeezed or bred with another Gnome. If a Gnome has zero hit >> points, that Gnome is destroyed. > >link initial HP to stage, so unless defined otherwise, a gnomes initial HP >is equal to its stage (and thus to the HP of all gnomes making it up - >should damage to previously component gnomes reduce the HP of the new gnome? -This goes back to the old Gnomes. They had two or three (I think three) by default. I see no reason to change that, especially because, if I implemented both of your ideas there regarding Stage and HP, one of the old PGGB Gnomes would then have... hmm, the web site's down at the moment, so I'm not sure exactly, but several dozen PGGBs /each./ More powerful Gnomes should, if anything, have fewer hit points.- > [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss