Glotmorf on 29 Sep 2003 02:41:29 -0000 |
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Re: [spoon-discuss] Eleusis |
On 28 Sep 2003 at 20:42, Baron von Skippy wrote: > >I came across an interesting Nomic variant based on the card game > >Eleusis. The general gist of the game was that one player, the GOD, > >created a secret rule governing what sorts of proposals are > >allowable. During each player's turn, e makes a proposal; if it is > >consistent with the secret rule, it is adopted; otherwise it fails. > >The objective is to be the player who figures out what the secret > >rule is; at the end of the round, points are given out based on a > >variety of factors, including who made the most correct proposals, > >who finally ran out of points, etc. > > > >The original game collapsed because it became too difficult to get > >proposals passed; the records are in Joel's deadgames archive at > >http://www.nomic.net/deadgames/eleusis/eleusis.html > > > >Would anybody be interested in a subgame run along a similar theme? > > > -I could go for this. Sounds pretty cool.- My Blind Nomic game (also in Joel's deadgames archive) had similar problems, though people managed to eat away at quite a few of the secret rules. I ran it semi-Imperial, and one principle I operated under was, "Rules that specifically reveal substantial portions of the hidden rules would not be allowed." Would there be non- hidden rules, or metarules, or whatever, in Eleusis? Otherwise, the hidden rule would HAVE to be something that prevents revealing itself, else someone could just make a proposal that reveals it. Glotmorf ----- The Ivory Mini-Tower: a blog study in Social Technology. http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss