Baron von Skippy on 29 Sep 2003 01:28:39 -0000 |
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Re: [spoon-discuss] Tunnelers Change |
>>>>>> Oops. I guess I'm sending out another message before doing all my >>>>>> work. >>>>>> >>>>>> I suggest that in the rules to Tunnelers, in the description of >>>>>> what happens when a mole kills another, it is added that "The >>>>>> killing Mole may choose any of eir max stats and increase it by >>>>>> one." >>>>>> >>>>>> Sort of as an incentive to go out and do things rather than hiding >>>>>> in a corner discarding cards, praying for a foursome. >>>>> >>>>> Biggest problem I have with this is that there's some "rich get >>>>> richer" to it. The victor already has an advantage in that e has >>>>> more time than the victim; the victim has to claw eir way back from >>>>> whatever godfersaken corner I stick em in. That's time in which the >>>>> victor can collect cards and beef emself up. And while I'm not >>>>> going >>>>> to comment on the observed strategies of players in the game, I will >>>>> say that the fact that we've actually had a killing indicates it's >>>>> not all hiding in a corner. >>>>> >>>>> Anyone wanna pick a side here? >>>>> >>>> -I'm gonna side with Wonko. Of course the rich should get richer. >>>> It's >>>> like gaining experience in one of them big online RPGs. You get a few >>>> kills, you get better. So the incentive is to play smart and win, not >>>> to sit on your ass in a corner. What if the rewards for taking down >>>> an >>>> enemy grew as the number of kills they'd scored grew? That way >>>> there's >>>> incentive to band with other weak moles to take down the Goliath >>>> that's causing everyone problems.- >>> >>> Okay...but I'm inclined to suggest that it, yes, be an increase to a >>> max stat, but card >>> play (as in, however many two-card plays) is needed to bring the >>> actual stat up to >>> that level, especially in the case of health. Otherwise, the >>> aforementioned Goliath >>> will just become more invulnerable in the heat of battle, so ganging >>> up on it wouldn't >>> work. >>> >> -Goliath only has five cards. Two moles should be able to beat almost >> any third mole into submission, although one may die in the process.- > >Twelve moles all with Attack:1 have no chance against Goliath with >Defense:3, since even if they hit em, e just sort of shrugs it off with >a kind of 'ping' noise, like a shellfish bouncing off an ice sculpture >swan. > -Ice sculpture swans are more fragile than I think you realize. Depending on what kind of shellfish it is, and how it was cooked, you might hear a "pingcrackSMASHtinkletinkle" noise. How does that fit into your analogy?- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss