Baron von Skippy on 25 Sep 2003 20:07:06 -0000


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Re: [spoon-discuss] Tunnelers Change


>> Oops. I guess I'm sending out another message before doing all my
>> work.
>> 
>> I suggest that in the rules to Tunnelers, in the description of what
>> happens when a mole kills another, it is added that "The killing Mole
>> may choose any of eir max stats and increase it by one."
>> 
>> Sort of as an incentive to go out and do things rather than hiding in
>> a corner discarding cards, praying for a foursome.
>
>Biggest problem I have with this is that there's some "rich get richer" to it.  The victor 
>already has an advantage in that e has more time than the victim; the victim has to 
>claw eir way back from whatever godfersaken corner I stick em in.  That's time in 
>which the victor can collect cards and beef emself up.  And while I'm not going to 
>comment on the observed strategies of players in the game, I will say that the fact 
>that we've actually had a killing indicates it's not all hiding in a corner.
>
>Anyone wanna pick a side here?
>
-I'm gonna side with Wonko. Of course the rich should get richer. It's like gaining experience in one of them big online RPGs. You get a few kills, you get better. So the incentive is to play smart and win, not to sit on your ass in a corner. What if the rewards for taking down an enemy grew as the number of kills they'd scored grew? That way there's incentive to band with other weak moles to take down the Goliath that's causing everyone problems.-

[[BvS]]
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