Craig on 21 Sep 2003 18:09:55 -0000


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RE: [spoon-discuss] Puzzle Games


::Scratches head, tries to puzzle out what Wonko meant to type::

 -- Teucer

"You should definitely use objective, rational means to arrive at a
considered opinion. I recommend flipping a coin."
 -Mark Shoulson

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-----Original Message-----
From: spoon-discuss-bounces@xxxxxxxxx
[mailto:spoon-discuss-bounces@xxxxxxxxx]On Behalf Of Daniel Lepage
Sent: Sunday, September 21, 2003 2:04 PM
To: discussion list for B Nomic
Subject: Re: [spoon-discuss] Puzzle Games



On Sunday, September 21, 2003, at 12:58 PM, Craig wrote:

>>>> and the general premise is that the players are on a small map, say
>>>> 5x5, on which they move around and create new rules. New rules, once
>>>
>>> That could get a bit crowded.
>
>> Oh, I dunno...I've got five people failing to find each other on an
>> 8x8...
>
>>> Hey, how about making a deliberately crowded game based on those
>>> puzzles where you slide the pieces around? Maybe you gain a point
>>> every checkpoint in which you move and you lose a point in every
>>> checkpoint in which you can't move?
>
>> We could go a step beyond that...Ever hear of a game called Master
> Labyrinth?  It's
>> a board game with tiles that show pieces of corridors.  All but one
>> of them
> fit in a grid;
>> each turn, a player takes the extra tile and uses it to shift a row
>> over by
> one, freeing
>> up a new tile.  Anyone and anything on the shifted tiles is shifted
>> with
> them; anyone
>> and anything on the freed-up tile wraps around to the other side.
>
> We could do several such subgames - that's what INH is for, right?
>
> I suggest the following, but am not entirely sure how to incorporate
> it as
> an INH subgame. I encourage Wonko to help me.
>
> All players wishing to join inform the game's moderator, who places
> them in
> a grid. They are then all shown the full grid, and anyone may move
> into an
> adjacent empty space at any time. Each checkpoint, all players who have
> moved at least once during the checkpoint receive a point, and all
> others
> lose a point. No player may move if e was the most recent player to
> make a
> move, nor may any player move into a space which e has occupied during
> the
> past checkpoint.
>
> The grid should be the smallest size square or near-square that fits
> all the
> players and at least one empty space. So if only 5 people want to
> play, it
> will be 2x3, meaning that there is only one empty space.
>
>
> Another possibility might be to assign people to desired neighbors,
> and give
> or take points based on how many of their desired neighbors they are
> adjacent to. The neighbors should be chosen such that the players can
> arrange themselves in a partial grid with all players next to their
> desired
> neighbors, but they should then be scattered such that nobody starts
> out
> next to their desired neighbors. If the arrangement was made right,
> they
> could never all be next to the right people (cf Sam Loyd's "fifteeen"
> puzzle).
>
>
> I would love to play in either of the above games.
>
>  -- Teucer
>
> "Maybe there ought to be a motion on having immortality investigated
> for
> Robin, so that he can serve as the secretary forever."
>  -Jay Kominek
>
> ragnarok@xxxxxxxxx
> teucer@xxxxxxxxxx
>
>
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