Daniel Lepage on 21 Sep 2003 18:08:23 -0000 |
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Re: [spoon-discuss] Puzzle Games |
On Sunday, September 21, 2003, at 12:58 PM, Craig wrote:
and the general premise is that the players are on a small map, say 5x5, on which they move around and create new rules. New rules, onceThat could get a bit crowded.Oh, I dunno...I've got five people failing to find each other on an 8x8...Hey, how about making a deliberately crowded game based on those puzzles where you slide the pieces around? Maybe you gain a point every checkpoint in which you move and you lose a point in every checkpoint in which you can't move?We could go a step beyond that...Ever hear of a game called MasterLabyrinth? It'sa board game with tiles that show pieces of corridors. All but one of themfit in a grid;each turn, a player takes the extra tile and uses it to shift a row over byone, freeingup a new tile. Anyone and anything on the shifted tiles is shifted withthem; anyoneand anything on the freed-up tile wraps around to the other side.We could do several such subgames - that's what INH is for, right?I suggest the following, but am not entirely sure how to incorporate it asan INH subgame. I encourage Wonko to help me.All players wishing to join inform the game's moderator, who places them in a grid. They are then all shown the full grid, and anyone may move into anadjacent empty space at any time. Each checkpoint, all players who havemoved at least once during the checkpoint receive a point, and all others lose a point. No player may move if e was the most recent player to make a move, nor may any player move into a space which e has occupied during thepast checkpoint.The grid should be the smallest size square or near-square that fits all the players and at least one empty space. So if only 5 people want to play, itwill be 2x3, meaning that there is only one empty space.
Doesn't this basically mean that whoever responds fastest wins? At any given time, at most four people will be able to move, and all of them will have exactly one available move; Whoever posts first gets the move.
Another possibility might be to assign people to desired neighbors, and giveor take points based on how many of their desired neighbors they are adjacent to. The neighbors should be chosen such that the players canarrange themselves in a partial grid with all players next to their desired neighbors, but they should then be scattered such that nobody starts out next to their desired neighbors. If the arrangement was made right, theycould never all be next to the right people (cf Sam Loyd's "fifteeen" puzzle).
There needs to be more than one blank square; otherwise, it becomes just like the above, where most Contestants can't do anything, and the two or three who can do something only have one available move.
-- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss