Craig on 14 Sep 2003 22:03:40 -0000 |
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RE: [spoon-discuss] INH |
>So now I'm kind of curious. A number of subgames have been created >recently, yet INH lies unused. What would convince people to make use >of it? Subgames run independently of everything else can't really I was away when INH appeared, so I am unaware of anything other than its name. >generate serious revenue, as nobody would want to play if one player >stood to profit massively from it. The whole point of INH, then, was to >not only give such subgames a nice place to dump excess points, but >also to allow those excess points to be used in other subgames that >spent more than they got. > INH subgames also have the advantage of costing Dave nothing, since >the Subgame Statutes are maintained either by some official in the >subgame, or by me, whereas right now, any change to the rules of Go, >Tunnelers, or Mercantilism means another database edit for Dave (and >changes to Go mean more proposal updating and vote counting, too). Wow. This sounds good. > So what I'm wondering is, what is it about INH that makes subgame >authors unhappy? And more importantly, what could I do to it do make >people more willing to use it? > Is the subgame definition too restrictive? Do you think I have too >much power? Is the entry fee too high? Are you waiting for it to gain >some real money? Did you just forget about it? >Or do you just think it's a stupid idea in general, and I should give >it up and nuke the society? I was unaware of it. Please tell me more. -- Teucer "Paginate my subjective reality, baby!" -Taliesin ragnarok@xxxxxxxxx teucer@xxxxxxxxxx _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss