Craig on 14 Sep 2003 22:03:40 -0000


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

RE: [spoon-discuss] INH


>So now I'm kind of curious. A number of subgames have been created
>recently, yet INH lies unused. What would convince people to make use
>of it? Subgames run independently of everything else can't really

I was away when INH appeared, so I am unaware of anything other than its
name.

>generate serious revenue, as nobody would want to play if one player
>stood to profit massively from it. The whole point of INH, then, was to
>not only give such subgames a nice place to dump excess points, but
>also to allow those excess points to be used in other subgames that
>spent more than they got.
>	INH subgames also have the advantage of costing Dave nothing, since
>the Subgame Statutes are maintained either by some official in the
>subgame, or by me, whereas right now, any change to the rules of Go,
>Tunnelers, or Mercantilism means another database edit for Dave (and
>changes to Go mean more proposal updating and vote counting, too).

Wow. This sounds good.

>	So what I'm wondering is, what is it about INH that makes subgame
>authors unhappy? And more importantly, what could I do to it do make
>people more willing to use it?
>	Is the subgame definition too restrictive? Do you think I have too
>much power? Is the entry fee too high? Are you waiting for it to gain
>some real money? Did you just forget about it?
>Or do you just think it's a stupid idea in general, and I should give
>it up and nuke the society?

I was unaware of it. Please tell me more.

 -- Teucer

"Paginate my subjective reality, baby!"
 -Taliesin

ragnarok@xxxxxxxxx
teucer@xxxxxxxxxx


_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss