| Craig on 11 Sep 2003 20:21:56 -0000 |
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| RE: [spoon-discuss] Tunnelers discussion |
>>> Maybe it should be a deadfall trap (where the passage of a creature
>>> results in a large weight falling); this would lend credibility to the
>>> idea that putting more in it makes it hurt more.
>>
>>> A pit trap could then be something boring, like "When a mole steps on
>>> a
>>> pit trap, it loses a hit point".
>>
>> You could also make other traps, like the Glitter Trap (difficult to
>> put up,
>> an amusing art form, but harmless unless the mole chokes on the glitter
>> bones or something), the Goatse Trap (sends you to a nasty website),
>> the
>> Tourist Trap (takes your money, perhaps)
>Perhaps 'trap' should be an abstract class, then.
>Although the Baron does have a point - it doesn't really make sense for
>a Mole to able to make any complicated trap; holes and piles of stuff
>are pretty much the limit.
>BTW, what's a 'glitter bone'?
I was trying to come up with a way for it to actually do damage. Glitter
really has no bones.
>And how could a subgame direct somebody to a nasty website? ("You've
>fallen into a trap! Quick, visit www.holycowthatsalotofporn.com")
It was a reference to the practice of making a link that looks meaningful
but sends unwary clickers to http://goatse.cx (If you've never been sent
there, you really shouldn't look).
-- Teucer
"Deep down inside, today still thinks it's June 2."
-clsn
ragnarok@xxxxxxxxx
teucer@xxxxxxxxxx
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