Craig on 11 Sep 2003 20:21:56 -0000 |
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RE: [spoon-discuss] Tunnelers discussion |
>>> Maybe it should be a deadfall trap (where the passage of a creature >>> results in a large weight falling); this would lend credibility to the >>> idea that putting more in it makes it hurt more. >> >>> A pit trap could then be something boring, like "When a mole steps on >>> a >>> pit trap, it loses a hit point". >> >> You could also make other traps, like the Glitter Trap (difficult to >> put up, >> an amusing art form, but harmless unless the mole chokes on the glitter >> bones or something), the Goatse Trap (sends you to a nasty website), >> the >> Tourist Trap (takes your money, perhaps) >Perhaps 'trap' should be an abstract class, then. >Although the Baron does have a point - it doesn't really make sense for >a Mole to able to make any complicated trap; holes and piles of stuff >are pretty much the limit. >BTW, what's a 'glitter bone'? I was trying to come up with a way for it to actually do damage. Glitter really has no bones. >And how could a subgame direct somebody to a nasty website? ("You've >fallen into a trap! Quick, visit www.holycowthatsalotofporn.com") It was a reference to the practice of making a link that looks meaningful but sends unwary clickers to http://goatse.cx (If you've never been sent there, you really shouldn't look). -- Teucer "Deep down inside, today still thinks it's June 2." -clsn ragnarok@xxxxxxxxx teucer@xxxxxxxxxx _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss