Baron von Skippy on 11 Sep 2003 03:35:02 -0000


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RE: [spoon-discuss] Tunnelers discussion


>>A pit trap could then be something boring, like "When a mole steps on a
>>pit trap, it loses a hit point".
>
>You could also make other traps, like the Glitter Trap (difficult to put up,
>an amusing art form, but harmless unless the mole chokes on the glitter
>bones or something), the Goatse Trap (sends you to a nasty website), the
>Tourist Trap (takes your money, perhaps)
>
> -- Teucer
>
-Hmm, time to add my own waste of spac... er, suggestions.

Gladiator Trap: Traps a mole until another mole comes to an adjacent space. Then that mole is also trapped - the only way out is for them to fight, and neither can move until the other is dead.

Cave-in Trap: The tunnel collapses on the mole.

Elevator Trap: The mole is rocketed to the surface and must tunnel back onto the playing field (translation: the mole is removed from play for three rounds, then placed at a random location on the board).

F*%@ing Camper!!! Trap: Whenever a mole is placed on the board within three spaces of this trap, that mole dies.

Big Red Button Trap: Tunnels out every square adjacent to the trap and leaves the mole with one hit point. (And preferably all of their fur blackened and sticking out on end. If they could have a startled expression and remain in the position they occupied before pushing the button, that would also be great.)

I like the last two best.-

[[BvS]]
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