SkArcher on 18 Jun 2003 03:12:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Society Tweaking again! |
18/06/2003 03:18:27, Daniel Lepage <dplepage@xxxxxxxxxxxx> wrote: > >On Tuesday, June 17, 2003, at 11:57 AM, bd wrote: > >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> On Tuesday 17 June 2003 11:51 am, SkArcher wrote: >>>>>> No - players must be able to leave a society *period*. Use some >>>>>> other >>>>>> mechanism for returning items. >>>>> >>>>> Perhaps societal possessions aren't exactly possessed by its members >>>>> as much as members have an "account" with a society, and societal >>>>> possessions are either free to be used as needed or assigned to >>>>> members' accounts. That way, if a member leaves a society, e >>>>> forfeits >>>>> eir account. It's not as much a question of giving back items as it >>>>> is not possessing them in the first place. >>>>> >>>>> Or this could be a *gasp* standard method. >>>> >>>> The restrictions on quitting are not merely intended as a mechanism >>>> for >>>> returning borrowed goods; if that were the case, a better method >>>> could >>>> easily be devised. There are a number of reasons why a society might >>>> not want to let a member go immediately. Restrictions could include >>>> returning items, leaving certain Grid regions, setting up some sort >>>> of >>>> Offer to ensure that a given proposal is voted for, giving at least >>>> three ndays notice before quitting... >>>> >>>> If you fear being trapped by a society, remember that you can choose >>>> not to join any society with restrictions you don't want to meet. >>>> Remember also that Dave can veto any attempt to establish harsher >>>> restrictions while you're a member, and that anything too absurd is >>>> likely to be CFI'd down. >>> >>> How about making it so the changing of a societies charter is >>> *allways* a >>> valid reason to quit a society? That way charter changes that >>> institute too >>> harsh lock in mechanisms will simply be ineffective. >> >> I know - mandate that all charter changes need to be announced 3 ndays >> early, >> and any members can leave at any time during that. > >I suppose... I always favored a more "let the buyer beware" method - >let people create whatever societies they want, and if you don't trust >a given society not to nail you, don't join. If you go ahead and join >anyway, and get screwed over for it, well, whose fault is that? It is more than *changes* to the society charter can be enacted, so that you suddenly become subject to rules that were not in evidence beforehand. I would definitely say that an 'opt out' clause should be put into the society rules SkArcher _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss