Daniel Lepage on 18 Jun 2003 02:19:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Society Tweaking again!



On Tuesday, June 17, 2003, at 11:57  AM, bd wrote:

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On Tuesday 17 June 2003 11:51 am, SkArcher wrote:
No - players must be able to leave a society *period*. Use some other
mechanism for returning items.

Perhaps societal possessions aren't exactly possessed by its members
as much as members have an "account" with a society, and societal
possessions are either free to be used as needed or assigned to
members' accounts. That way, if a member leaves a society, e forfeits
eir account.  It's not as much a question of giving back items as it
is not possessing them in the first place.

Or this could be a *gasp* standard method.

The restrictions on quitting are not merely intended as a mechanism for returning borrowed goods; if that were the case, a better method could
easily be devised. There are a number of reasons why a society might
not want to let a member go immediately. Restrictions could include
returning items, leaving certain Grid regions, setting up some sort of
Offer to ensure that a given proposal is voted for, giving at least
three ndays notice before quitting...

If you fear being trapped by a society, remember that you can choose
not to join any society with restrictions you don't want to meet.
Remember also that Dave can veto any attempt to establish harsher
restrictions while you're a member, and that anything too absurd is
likely to be CFI'd down.

How about making it so the changing of a societies charter is *allways* a valid reason to quit a society? That way charter changes that institute too
harsh lock in mechanisms will simply be ineffective.

I know - mandate that all charter changes need to be announced 3 ndays early,
and any members can leave at any time during that.

I suppose... I always favored a more "let the buyer beware" method - let people create whatever societies they want, and if you don't trust a given society not to nail you, don't join. If you go ahead and join anyway, and get screwed over for it, well, whose fault is that?

--
Wonko

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