SkArcher on 17 Jun 2003 15:53:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Society Tweaking again! |
>>> >>> No - players must be able to leave a society *period*. Use some other >>> mechanism for returning items. >> >> Perhaps societal possessions aren't exactly possessed by its members >> as much as members have an "account" with a society, and societal >> possessions are either free to be used as needed or assigned to >> members' accounts. That way, if a member leaves a society, e forfeits >> eir account. It's not as much a question of giving back items as it >> is not possessing them in the first place. >> >> Or this could be a *gasp* standard method. > >The restrictions on quitting are not merely intended as a mechanism for >returning borrowed goods; if that were the case, a better method could >easily be devised. There are a number of reasons why a society might >not want to let a member go immediately. Restrictions could include >returning items, leaving certain Grid regions, setting up some sort of >Offer to ensure that a given proposal is voted for, giving at least >three ndays notice before quitting... > >If you fear being trapped by a society, remember that you can choose >not to join any society with restrictions you don't want to meet. >Remember also that Dave can veto any attempt to establish harsher >restrictions while you're a member, and that anything too absurd is >likely to be CFI'd down. How about making it so the changing of a societies charter is *allways* a valid reason to quit a society? That way charter changes that institute too harsh lock in mechanisms will simply be ineffective. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss