SkArcher on 17 Jun 2003 15:53:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Society Tweaking again!


>>>
>>> No - players must be able to leave a society *period*. Use some other
>>> mechanism for returning items.
>>
>> Perhaps societal possessions aren't exactly possessed by its members 
>> as much as members have an "account" with a society, and societal 
>> possessions are either free to be used as needed or assigned to 
>> members' accounts.  That way, if a member leaves a society, e forfeits 
>> eir account.  It's not as much a question of giving back items as it 
>> is not possessing them in the first place.
>>
>> Or this could be a *gasp* standard method.
>
>The restrictions on quitting are not merely intended as a mechanism for 
>returning borrowed goods; if that were the case, a better method could 
>easily be devised. There are a number of reasons why a society might 
>not want to let a member go immediately. Restrictions could include 
>returning items, leaving certain Grid regions, setting up some sort of 
>Offer to ensure that a given proposal is voted for, giving at least 
>three ndays notice before quitting...
>
>If you fear being trapped by a society, remember that you can choose 
>not to join any society with restrictions you don't want to meet. 
>Remember also that Dave can veto any attempt to establish harsher 
>restrictions while you're a member, and that anything too absurd is 
>likely to be CFI'd down.

How about making it so the changing of a societies charter is *allways* a 
valid reason to quit a society? That way charter changes that institute too 
harsh lock in mechanisms will simply be ineffective.


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