Glotmorf on 10 May 2003 03:47:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Proposals |
On 5/9/03 at 11:29 PM Baron von Skippy wrote: >> >Okay, I've got a bunch of random ideas, so I'm going to propose them >> >because >> >I'm like that. >> > >> >I propose: >> >{{ >> >__But I don't WANT to be a toad... er... penguin... thing!__ >> > >> >Add a subsection to Rule 301.E: >> >{{ >> >E.8. The Statue of Simplicity >> >There exists the Statue of Simplicity. The Statue of Simplicity is a >> >passable uncarryable Grid Object. At any time a player who is within one >> >space of the Statue of Simplicity may Simplify themselves. When they do >> >so, >> >the following effects occur: >> > >> >If the player is a Toad or a Penguin, they cease to be a Toad or a >>Penguin. >> >If the player is in any Siren's ZOE or ZATR, they cease to be affected >by >> >that Siren for one nday. >> >If the player's Stats are being modified by any source, they cease to be >> >modified by that source. If the source is an item in the player's >> >possession, the effects of that item resume affecting the player at the >> >beginning of the next nweek. >> >If the player is in a Speeder, that speeder loses all Upgrades, >including >> >Non-Reversable Upgrades and IIDs. >> >If the player has any Gnomes in eir possession, those Gnomes all become >> >Basic Gnomes with three hit points each. >> >If the player has any Gremlins in eir possession, those Gremlins are >each >> >moved to a random Grid location. >> >The player's BAC becomes 0. >> >The player's Entropy increases by 5. >> >}} >> >}} >> >>You gotta be kidding. What with accumulating the RUs and BNS necessary >to >>get a remote-operated speeder, you want there to be an EMF generator out >>there such that if I fly my speeder past it my speeder gets stuck? >-So don't fly your speeder past it? Do you have a preferred result?- Well, I'd prefer it not affect speeders at all. If it didn't, I'd suggest the statue could move around like a bonus box, so that one didn't have congregations around it or mass pilgrimages to it. If it has to affect speeders, I suppose it should stay in one place so it can be avoided, but...why does it have to affect speeders? >> >I propose: >> >{{ >> >__I'm the half can!__ >> > >> >Create three Ancient Monoliths on the Grid at random locations. >> >Put an Entropy Harvester on a random one of those three. >> >Place one Can of Whoopass on the Grid at each location occupied by an >> >Ancient Monolith. >> > >> >Remove the first paragraph of 301.E.4.3. >> >[["An Ancient Monolith is destroyed if its location is substance fire, >it >> >is >> >hit by a thrown Bomb Gnome, or a Big Rock falls on it."]] >> >[[We don't have any, we're not getting any, they're hard to get, hard to >> >keep, and easy to kill, and we need Whoopass if anyone is to build >> >anything >> >on the Grid. So this solves all but one of those problems - they're >still >> >hard to get, but that's okay for now.]] >> >}} >> >>We don't have any what? Ancient Monoliths? >-Right you are. And no whoopass, either. It's kind of dull, really.- You want whoopass? Just get close enough to Lake Caffeine. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss