Orc In A Spacesuit on 9 May 2003 01:24:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Society Creation |
From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> On 5/8/03 at 12:04 AM Orc In A Spacesuit wrote:From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> On 5/7/03 at 8:30 PM Orc In A Spacesuit wrote:From: "Craig" <ragnarok@xxxxxxxxx> I hereby create a society known as Teucer's First Bank of Bandwidth, or TFBB. Its charter is as follows: {{ Whenever Teucer wishes, this society will give em one Bandwidth. }} I give five Bandwidth to TFBB. So, next nweek I get five more, right?That thtill hathn't been plugged? I propothe the following: {{__Bandwidth in a jar?__ Change the text of Rule 212, __Bandwidth__, to: {{Each player and society has a property called Bandwidth, which is a numerical value. No object's Bandwidth may ever exceed 10. At the beginning of each nweek, the Bandwidth of each player whose Bandwidth is less than5is increased to 5, and the Bandwidth of all objects that are not players and have Bandwidth is set to 0. For objects with Bandwidth, sumbitting a proposal costs one Bandwidth. An object may not submit a proposal if doingso would result in the object having a negative Bandwidth. When a player joins the game, eir Bandwidth is set to 5. This rule supercedes rule 19.}}So. First you wanted to take away my society's contractural arrangement capacity because you didn't want me "shamelessly exploiting long-gone players" (and I assume Iain's recent proposal shows just how exploitativeIwas), and now you want to take away the bandwidth I've saved up in M-Tek. Precisely what is this bug you have up your butt regarding decapacitating my society?It has nothing to do with you. Bandwidth's intent is to keep proposals down to a manageable level each nweek. The proposal is simply bringing the game into line with that intent. If we want to allow bandwidth storage, we might as well make a rule that says "For each player, there exists a society named "X's Bank", where X is that player's name, with the charter "This society give bandwidth X whenever e states it does.". At the end of each nweek, all bandwith of each player is transferred to X's Bank." For otherwise, everyone will just make said society, charter, and automation script.Your proposal won't stop bandwidth storage. If someone wants to store bandwidth, all e'd have to do is make enough societies to hold it all, whether a society could hold five or ten or whatever.So you're not stopping bandwidth storage. All you're doing is wiping out what I've got stored.
I could be wrong, but I think you misunderstand. Each nweek, the Bandwidth of everything that is not a player is set to zero. Meaning that societies can't store 5, can't store 10, they can store a whole 0 Bandwidth. I don't see how having multiple societies with 0 Bandwith will help you store Bandwidth.
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