Glotmorf on 8 May 2003 04:45:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Society Creation |
On 5/7/03 at 8:48 PM Daniel Lepage wrote: >On Wednesday, May 7, 2003, at 08:31 PM, Glotmorf wrote: > >> On 5/7/03 at 7:22 PM Daniel Lepage wrote: >> >>> On Wednesday, May 7, 2003, at 04:51 PM, Craig wrote: >>> >>>> I hereby create a society known as Teucer's First Bank of Bandwidth, >>>> or >>>> TFBB. Its charter is as follows: >>>> {{ >>>> Whenever Teucer wishes, this society will give em one Bandwidth. >>>> }} >>>> >>>> I give five Bandwidth to TFBB. So, next nweek I get five more, right? >>> >>> Sorry, pal, but nowhere does it permit societies to transfer Bandwidth >>> to players. If it did, doing so would take said Bandwidth from the >>> society in order to give it to you; but as things are, there's no >>> method at all for it to give the BW back. >>> >>> Unfortunately, you also didn't put in any method for using said >>> bandwidth through the society, nor for altering the charter so that >>> you >>> could use said bandwidth through the society, so I think you just lost >>> 5 BW. >>> >>> But that was a good attempt :) >> >> Not so sure, guy... >> >> R578.IV: "A Society may transfer any object it possesses to any other >> entity which can possess that object. Societies may possess any >> objects that players can legally possess." >> >> R578.VI: "Any player may transfer a point of Bandwidth from emself to >> any society." >> >> If players can transfer points of bandwidth from themselves to >> societies, that suggests they are able to possess the points in the >> first place. >> >> If a society can transfer anything it possesses to any entity that can >> possess it, and a society possesses bandwidth, and players can possess >> bandwidth, then a society can transfer bandwidth to a player. >> >> I'd say e can do it. > >Mmm.... but Bandwidth doesn't technically come in possessable chunks; >it's just a variable. The sentence "Any player may transfer a point of >Bandwidth from emself to any society." can be construed to mean, any >player may decrease eir Bandwidth by X to cause target society's >Bandwidth to increase by X; this doesn't imply that the converse is >true. > >By your argument, it seems that any scalar quantity ought to be >transferable, just by claiming that we possess individual 'unit chunks' >of them... but I don't see why we should be able to claim that... Perhaps that's true for most scalar quantities. Problem is, r578 talks about bandwidth in terms of "unit chunks"; "Any player may transfer a point of bandwidth from emself to any society": this measures bandwidth in unit chunks of points. Plus the rule says societies may "possess" bandwidth; if we can transfer it to an entity that possesses it, that implies we possess it first. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss