Orc In A Spacesuit on 5 May 2003 02:20:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Veni, Vidi, Vacancy






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From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
On 5/4/03 at 7:31 PM Orc In A Spacesuit wrote:
From: "Baron von Skippy" <baronvonskippy@xxxxxxxxxxx>
I think mace ought to be more effective than herrings. And why
do you care
if I'm carrying you? You can't do anything by yourself.

-Actually, I can. For one thing, I can not get thrown in the
Lake, not get
sold, and so on... and I can move around by myself:

Force Lifting is a Force Ability. It costs 8 Force, and must be
targeted at
a carryable object that is within 3 squares of the Lifting
player's location
and is not in the possession of another object, and another
square within 3
squares of the Lifting player's location that the target object
could
legally enter. When a player Force Lifts an object, that object
is moved
from its location to the targeted square.

I'm a carryable object within three spaces of myself, aren't I?
Yes, I
thought so.-

[[BvS]]

Yes, but...


F. Carryable Objects

F.1 Toads
Certain events may cause a player to become a Toad. Toads are Carryable,
Throwable, Passable MOs.

While a player is a Toad, the following is true:

Other players may occupy the same location as em.
E may not pick up, catch, or throw objects.
E may not make a move of eir own free will.
E may not use Elbonian Airways.
E is unaffected by Bonus Boxes.



As the force rule states that the object is moved from its current
location, that would mean you wer moving of your own free will,
therefore
you cannot

-Define "movement." I'm sure no definition out there as yet involves the
expenditure of Force to lift oneself around the Grid. Therefore it's
legal.-

There was recently a similar debate, and and a CFI on that similar issue.
The issue was whether I could cause my speeder to move, and happen to drag
me with it.  There, it wasn't even me directly causing the movement; but
when using Jedi powers, you very much are causing the movement.
While I think that the rules allow both your attempted movement ane mine,
the Judges have ruled that moving oneself to be a very broad term.

Any resemblance between this debate and the the CFI regarding sirens and airspeeders is entirely superficial.

The issue between sirens and airspeeders had to do with wilfulness...A player in a siren's area of influence doesn't want to move out of it, therefore doesn't want to generate an event that moves em out of it.

No, that's the /idea/ behind it -- NOT what the rules say. Here's the applicable passages:

Sirens when I tried to have my speeder get me out:
"Players in a Siren's ZOE may only move to other Grid Squares in that Siren's ZOE, and Players in a Siren's ZATR may only move to Grid squares in that Siren's ZATR or Grid squares in that Siren's ZOE."

Toad/Penguins now:
"E may not make a move of eir own free will."

Nowhere does the Sirens rule say anything about free will. Yes, that's the idea behind it, but that's not how its implemented.

Orc in a Spacesuit

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