|Baron von Skippy on 21 Apr 2003 21:54:01 -0000|
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|Re: [spoon-discuss] Re: [Spoon-business] Fixing the Number Game|
I don't have a problem with minor compensation, but I see a few problems with this prop as it stands. First, I think it should be 4^N instead. That way getting all 5 right puts you just barely above 1000 points. Of course, the speed limit keeps you from getting anywhere near that amount. Next, why are you giving ALL players the points. This doesn't really make much sense to me.Next, you need to set the number game to Solved once somebody solves it.Finally, the way you set it up, someone could get to a real close position and just guess repeatedly.
-First: Well, I think I'll leave it at 5 - for all intents and purposes, it makes no real difference, since mostly we'll see "victories" of something like 3-8 points. I mean, really. The odds of getting all 5 right are so astronomical... as it happens, the odds of getting all 5 WRONG is pretty low, too (something like (9/20)^5), so this is a nice way to get a couple free points a turn. Like a guilt-free lotto.
Next: Where does it say I'm giving everyone everything? I gave a method to awarding points to each player, not every player. Otherwise, we get into confusion - who is "the player" I keep referring to?
Next / Final: Yeah, I'll change this slightly. I think Dave should just replace everything each nweek. That seems easiest.-
While I'm not against some reform to the game, perhaps this could be tweaked a bit. I'd also prefer that the game retain the "keep guessing and try to get closer" aspect, rather than resetting the number each time, which will make it truly random.
-Well, that was nice when the pot was smaller, but this way, you can find a spot that gives you 100 points a turn and just sit there. That's no good.-
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