Glotmorf on 11 Apr 2003 07:16:01 -0000 |
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Re: [spoon-discuss] Nomic relations |
On 4/11/03 at 2:02 AM Orc In A Spacesuit wrote: >>>I said before that the proposed rule was too general, too vague, and >tried >>>to do too much with those general, vague terms. Wonko, I think, has the >>>same objections, but finds specific problems. >>> >>>I think the solution is to not try to build this giant structure with >>>Subers and object limitations and such; instead, we should do each >>>interaction with another nomic as a custom job. Maybe trade a few items >>>with one. Maybe have interactions in another, not trading, but >>>cause-effect things, like whenever Whoopass explodes here, it does >>>something to another nomic. Other stuff. But each time it should be >done >>>with each nomic as a completly custom job. >>> >>>My 2¢. >>> >>>Orc in a Spacesuit >>> >>-I'm almost willing to agree, so keep talking. Just answer me one thing. >>What happens when they steal our rules and make our stuff for next to >>nothing, to spite us? Answer me that and I'll go over to your way of >>thinking. Say "we crush them with great justice," and I'll pretend I >never >>suggested the idea in the first place.- >> >>[[BvS]] > >Well, what's to stop any nomic from looking at our ruleset, saying "ooh, >those are cool!", and making a new rule that's like it? And the fact that >there is no single overarching authority (like a single unified ruleset) >to >govern such things, and such is damn impossible and/or wouldn't be agreed >upon, opening up free-flowing commerce just doesn't seem to be something >that'll work out too well. I think that hammering out very specific rules >in both nomics for each kind of interaction would be best; if they feel >like >"stealing" rules, they can, though if they set up rules specifically to >trade Whoopass with us, I see little point -- we have rules defining the >generation of Big Sticks, and whether these Sticks come from the nether or >come from another nomic shouldn't be much an issue. > >If you're wanting a free-flowing commerce, that's another issue. If you >want to do that, then the only way to truly regulate it would be to create >a >new InterNomic, and have all everything -- points, Subers, objects, >whatever >-- be totally governed by this InterNomic, as its own objects. It could, >for example, have the rule "Any participant nomic may pay B Nomic 4 Subers >to gain 1 Can of Whoopass." Then, C-Nomic could have the rule "Whenever C >Nomic gains possession of a Can of Whoopass in InterNomic, any player may >purchase a Can of Whoopass in this nomic for 20 C-Notes." We have our >Cans, >InterNomic has their own Cans, and C-Nomic has its own cans. Heck, >D-Nomic >could even have "Whenever D-Nomic gains possession of a Can of Whoopass in >InterNomic, all players become Flurbled and are moved to the Punishement >Room". > >There's a lot to do with this. But we either need to have each thing done >real individually with each nomic, or get a central authority. Middle ground: treaty groups, or trusts. It's not necessary to unite all Nomics under a single org. It might be sufficient to have either the one-to-one treaty relationships, or small groups of signatories to common treaties. Ya know...if you want an independent currency, you could set up a blog somewhere, perhaps a treaty news blog or internomic news blog, and enter it into a site called www.blogshares.com, which is a sort of online game that trades in shares of blogs like shares of stock. Issue X number of shares of the treaty blog, divide them up between treaty signers, and start from there. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss