Daniel Lepage on 4 Apr 2003 03:58:01 -0000 |
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[spoon-discuss] 2GCs |
And a suggestion:It might make things easier if 2GC methods were divided into two classes - abilities and uses. Abilities are things objects do themselves, whether because they are directly controlled by Agents or because the rules decree that they do something; Uses are things that other objects can do with a given object. Each Use/Abil could have two sets of attributes - requirements and costs. The former would be a list of conditions the user would have to meet; the latter would be what must be expended to use the object.
The problem lies in classifying some of the general powers... like, is Throw a use of Throwable objects, or an Ability of Players? I'm leaning more towards a Use...
-- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss