bd on 28 Mar 2003 18:18:01 -0000 |
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Re: [spoon-discuss] Can you dodge? |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 28 March 2003 05:06 am, Orc In A Spacesuit wrote: > Shoulda included this with the last message, but I hadn't thought of it > yet: > > If you hadn't guessed from the last post, I'm standardizing "attacks" and > giving the players, as well as a small number of other things, Hit Points. > A part of this is some familiar things, such as Pinball Guns, will become > "weapons", a class of objects that can be used to attack. Right now, I > have a simple "X weapon does Y damage, which might be modified by Z > player's Amulet of Double Damage or whatever" set up. And as a part of > this, if someone attacks a valid target, it automatically hits. That's the > way it is now; shoot someone with a pinball gun, and you have no chance of > missing. > > The question is, would we want to have there be a chance to miss on things, > and if so, how much? Should hits be automatic in most cases, and only if > you have something special, like a good set of armor or good dodging > ability, do you have a chance to avoid attack? Or should it be more > random, with a chance to go either way if it's a normal attack and the > target has no special defense? How's this: roll-based-on-attacker's-accuracy + weapon-modifier >= roll-based-on-defender's-evade + armor-modifier means it hits? > In either case, I think Pinball Guns should keep a good chance to hit. I > mean, all you have to do is make contact, and they're right there next to > you. Set the weapon-modifier to some insanely high value. > ---- > > Next topic: > I hadn't really thought about this until now, but do we want to go far as > to add types of damage? If we do, I think we should limit it to two; > Forceful (bludgeoning or crusing in some games), which armor shouldn't help > against, and Mangling, which involves cutting or stabbing, and armor should > help with. I think that might be getting a bit complicated, but if people > want to protect against certain things, it'll be easier than listing a > bunch of different places damage could come from. Let's wait on that one. - -- bd Soldiers who wish to be a hero Are practically zero, But those who wish to be civilians, They run into the millions. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+hJHAx533NjVSos4RAl3IAKC10irUIhPcfUx7U+FKxVVDZkoVPwCeMbZB WqJnoIa4jgzOmdO2DEoop0U= =7TDp -----END PGP SIGNATURE----- _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss