bd on 28 Mar 2003 18:18:01 -0000


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Re: [spoon-discuss] Can you dodge?


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On Friday 28 March 2003 05:06 am, Orc In A Spacesuit wrote:
> Shoulda included this with the last message, but I hadn't thought of it
> yet:
>
> If you hadn't guessed from the last post, I'm standardizing "attacks" and
> giving the players, as well as a small number of other things, Hit Points.
> A part of this is some familiar things, such as Pinball Guns, will become
> "weapons", a class of objects that can be used to attack.  Right now, I
> have a simple "X weapon does Y damage, which might be modified by Z
> player's Amulet of Double Damage or whatever" set up.  And as a part of
> this, if someone attacks a valid target, it automatically hits.  That's the
> way it is now; shoot someone with a pinball gun, and you have no chance of
> missing.
>
> The question is, would we want to have there be a chance to miss on things,
> and if so, how much?  Should hits be automatic in most cases, and only if
> you have something special, like a good set of armor or good dodging
> ability, do you have a chance to avoid attack?  Or should it be more
> random, with a chance to go either way if it's a normal attack and the
> target has no special defense?

How's this:
roll-based-on-attacker's-accuracy + weapon-modifier >= 
roll-based-on-defender's-evade + armor-modifier means it hits?

> In either case, I think Pinball Guns should keep a good chance to hit.  I
> mean, all you have to do is make contact, and they're right there next to
> you.

Set the weapon-modifier to some insanely high value.

> ----
>
> Next topic:
> I hadn't really thought about this until now, but do we want to go far as
> to add types of damage?  If we do, I think we should limit it to two;
> Forceful (bludgeoning or crusing in some games), which armor shouldn't help
> against, and Mangling, which involves cutting or stabbing, and armor should
> help with.  I think that might be getting a bit complicated, but if people
> want to protect against certain things, it'll be easier than listing a
> bunch of different places damage could come from.

Let's wait on that one.

- -- 
bd
Soldiers who wish to be a hero
Are practically zero,
But those who wish to be civilians,
They run into the millions.
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