Glotmorf on 28 Mar 2003 03:35:01 -0000 |
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[spoon-discuss] On Win Resets |
On 3/27/03 at 8:19 PM Daniel Lepage wrote: >This is not to say that *all* abilities need to be kept through >Resets... One interesting approach I found in a game called "Rumble", >which was based on the idea of superheroes beating each other up for no >particular reason. The idea was that before the game started, every >player would come up with a couple 'Super Powers', which could be >anything they wanted, from "Every turn, gain three hit points" to "if >you get up and do the chicken dance, every other player must do the >same or lose 30 hit points." These abilities were then put into a pool, >and one by one they were pulled out. When an ability was pulled out, >each player would write down how much they were willing to pay for that >ability; all players would reveal their bids simultaneously, and >whoever bid highest would lose starting hit points equal to eir bid and >gain the ability. > >What if some special abilities were passed on like that? So at every >reset, we could all bid on who wanted to take over the Ministry of the >Force, or Wealthy Bastard Enterprises; you could get instant promo to >Jedi Lord, or control over the sale of Speeder parts, but you'd have to >pay more than anyone else was willing to to get them.... Pay more with what? Would everyone start out with a pool of something that they could use to bid for a few big things or a slew of little things? And would it be sealed bids, or rounds of sealed bids, or are we talking N-Bay here? Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss