Orc In A Spacesuit on 28 Mar 2003 03:20:01 -0000 |
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Re: [spoon-discuss] On Multiple Grids |
From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>At this point I'd like to re-introduce the tunneling idea I had before, for underground mining and transportation. This would work with the islands idea, since you could tunnel down a little bit to go from place to place on the same island, or much deeper to go between islands. Strip-mining too close to surface water can eat away at an island; shoreline can be expanded using Big Rocks or the landscaping rule. And, perhaps as an extension of the weather, sea level can rise and fall. Islands may therefore need to start out vaguely conical.Plus...I don't know if I've mentioned this before, but I once had an idea for a hellacious D&D campaign: Two wizards go into the mountains, away from everyone else, to duel; the duel is sufficiently titanic that they're left in the middle of a crater, and build rock shelters to recover and re-launch their attacks...and it's only a matter of time before they build towers, carve out dungeons under them...and start tunneling toward each other. (Think Dungeon Keeper in vs. mode.)So...Imagine tunneling in a sort of blind mode, where, not only do you not know what sort of rock or underground hazard you might encounter, you also don't know where other tunnels are until you break through and explore them.How's that for an overcomplication? Glotmorf
Sounds awesome. As for tunneling, I've actually written my much-maligned uberprop not including your tunneling, but in such a way that implementing something your tunneling wouldn't break a good part of the rules, require a rewrite of the rules nearly as big as the uber itself, or confuzzle the heck out of the players. Or a combination.
I look foreward to such things with great interest. Whether or not my uber helps them along.
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