Baron von Skippy on 25 Mar 2003 03:18:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Orcish Alcohol Tolerance


Oh no you don't... Leave them alone. They're all that remains. With all these proposed things to add to the Grid, why should everything be lost when a win happens? Rule 21 states that the Game should continue as normally as possible. Points can go because they're just markers towards a win, but the other things do so much more. Or will, when I'm done with them.-
Actually, as full a reset as can be contrived would be attractive to me since it creates a greater incentive to prevent anyone from winning. The incentive to win can be increased by allowing the winning player to come through a reset with some of eir resources intact.

Yes, but consider something like my recent mass-mining. After all that work, to simply lose all my RUs just because somebody forgot to fix Tequila when we added Charm Wins would just, well, suck.

Then also, that takes away all incentive to spend points on things. It costs a fair amount of resources to purchase and equip a speeder; if you're just going to lose it in a few nweeks anyway, why bother? Better to hoard said resources and be the one causing the reset.

This suggests also that long term progress will be impossible - how can we create a diverse, complicated world when everything is destroyed every few nweeks? I envision a grid covered with interesting things - buildings, mines, factories, guns, trenches, villages, cities - inhabited by players, NPCs, speeders, speeder variants, hundreds of possible objects (hopefully all stored in a nifty little properties database, so that we can track all of them without lots of messiness), and diverse abilities for everyone and anything.

That will never happen if every village and speeder is obliterated on an nmonthly basis.

--
Wonko

-At last, someone who agrees with me... As I see it, the Grid is a seperate entity from the rest of the game - there is only one way I can think of to win via Grid action - have 980 points and score a touchdown. So everything there should be left alone in the event of a post-win reset, as that's not connected to a win. It's bad enough that the Grid catches fire, but as most newer things don't respond to fire (it'safeaturenotabugdon'tfixit...), that's fairly ignorable. I have a vision of a thriving, active Grid, with speeders and armies crisscrossing it, thwocking the hell out of each other, lending a sort of strategy game feel to that increasingly unused sector of the ruleset. Imagine what it would be like if you were playing, say, Warcraft (I, II, or III, doesn't matter), and you had built your massive army, got your kickass base up, and suddenly an opponent gathers 1000 gold and everything goes up in smoke, leaving you with one little worker... that would suck. No one would play. I think I've roughly got my point across.-

[[BvS]]

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