Baron von Skippy on 21 Mar 2003 03:20:01 -0000


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Re: [spoon-discuss] Re: [Spoon-business] The aforementioned prop alteration


B. Improvements
If an entity owns a square, they may create Improvements on that square by paying BNS and resources equal to the cost of said Improvement to the specified recipient. If no entity is specified to be the recipient of the cost of an Improvement, the cost is paid to the Admin. No square may contain more than one Improvement unless explicitly permitted by the rules. Armies may attempt to destroy Improvements by attacking them. When this happens, 1d3 is rolled. On a 1, the improvement is destroyed. On a 2, the Improvement is Scrapped. On a 3, nothing happens. At any time, an Improvement may be Scrapped, which returns half the capital resource cost, rounded down, of the Improvement to the owner of that Improvement.
}

Make Scrapping something that can be done to Improvements; add the bit about Armies doing it to the Armies rule. It's cleaner that way, and makes it easier to add things like explosives, etc. that can harm Improvements.

Also, make sure you don't just say "Armies may attempt to destroy Improvements"; nothing in that suggests that my army of faeries on (1,1) can't arbitrarily try to nuke your (20,20) Power Plant as many times as I want. It really should be limited to some number of times per nweek, and to adjacent/same location Improvements.
-But wait, you can't. "Armies may attempt to destroy Improvements... /by attacking them./" Attacks have to be from adjacent squares, unless it's an Elf army. I'll concur that there probably should be a limit on times per nweek.-

B.3. Power Plants
Power Plants are Improvements. Power Plants cost 300 BNS and, if the entity who is purchasing the Power Plant has no other Power Plants, one Can of Whoopass. Each Power Plant produces 100 units of Power per nweek. Other improvements which require Power may only draw those Units from Power Plants owned by the player who owns the improvement requiring power. If at any time a player does not have enough Power to power all Improvements they own, a random Improvement that player owns which requires Power is scrapped.

Just out of curiosity, why Scrapped? If I'm not powering my guns, they blow up?
-Yes. It's simpler than keeping track of unpowered items - how do you decide which improvments are powered and which aren't? The moral of the story is, if you're defending, to cover your plants well, and if you're attacking, to go for the plants with everything. It's that nifty strategy stuff.-

B.6. Defense Platforms
Defense Platforms are Improvements. Each Defense Platform requires 10 Power each nweek. Up to two Defense Platforms may be placed on each Grid space, provided no other Improvements occupy that Grid space, or one may be placed on a square already containing an Elbonian Airways, Elbonian Starways, or Power Plant.

Are these abstract, or can an object be *just* a defense platform (as opposed to being a specific type of defense platform)?
-I suppose so... Do you have a specific example in mind?-

B.6.1. vSOI Platforms
The platforms in this subsection may be purchased from vSOI. Each may target an enemy which is between (MIN) and (MAX) spaces away, (RATE) times per nweek, no more than once per target per nweek, dealing damage as though it were an army with (ATK) Attack Power and 1 Strength. Each costs the purchasing entity (BNS) BNS and vSOI (RU) RUs. If the purchasing entity does not have enough BNS, or if vSOI does not have enough RUs, the sale is cancelled.

TIGGERS: Tactical anti-Infantry Ground to Ground Energy Repeaters
THUMPERS: Tactical Heavy Uber-Mega-Powerful Explosive Railguns
SIMBAS: Surface-based Interception Missile launchers: Barney And Speeders

Name         MIN  MAX  RATE  ATK  BNS  RU  Targets   Special
TIGGER       0    1    100   50   150  10  Armies    N/A
THUMPER      1    3    2     200  300  25  Armies    N/A
SIMBA 0 3 100 50 150 10 Speeders Can be equipped with KEMOSABE missiles
}

Nothing specifies what the 'Targets' column does; what's with this 100 shots per nweek thing on two of these?

-If you really can't figure "Targets" out, I'll define it... and as for the 100 shots: That says they can fire 100 times per nweek, "no more than once per target per nweek." So if 100 armies come in, sure, go nuts. If 2 come in, you can't hit them 50 times each because of that limitation.-

--
Wonko

[[BvS]]

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