Glotmorf on 19 Jan 2003 07:42:01 -0000 |
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Re: [spoon-discuss] Wonko Replies... |
On 1/18/03 at 6:42 PM Wonko wrote: >As for the precedence thing, the bit about not exceeding the force cap >comes >later in the rule, and therefore takes precedence. It's right at the >beginning of the Force Abilities section. Oh, the first para of subsection B. I thought you meant the third para of subsection A.1. Think it's time for a redundancy reduction rewrite? >------------------------------------ > >Dude, we CAN'T petition you to repeal the rule. It says itself, at the end >of the rule, that only proposals may modify or repeal it. That was the >whole >point of my proposal - to allow us to then petition you to at the very >least >lower its chutzpah. Of course you can petition me to alter the rule. Even if I can't change the rule, I can change the gamestate. Someone could propose a change, and someone could petition me for proxies of all players to vote Yes on the proposal. If enough people disagreed with the change, they could declare their proxies no longer in effect and vote no. If I disagreed with the change, I don't have to approve the petition. >************************************ > >On Insta-Props: > >Orc claims that these would not be an organizational nightmare, and >supports >this with the claim that other Nomics have run their entire proposal >systems >off of this. To those claims I say that the important word in that sentence >is "entire". While I can see how it would be manageable to have >proposal-based voting periods rather than a periodic system, it would be >less manageable than either method to implement *both* of these systems >simultaneously. Although the Insta-Prop idea has merit, it should be put in >as a replacement to the current system, rather than a supplement to it. I understand the point that a Nomic works simplest on an all-or-nothing basis. I also understand the point that insta-props are for changes that everyone wants, that might for whatever reason be extremely difficult to do in a proposal, and that don't *quite* constitute an emergency...or, perhaps more accurately, don't justify the process that an emergency would entail. Perhaps it would be less of an organizational nightmare if they didn't take so long to expire and if it was guaranteed that there would be fewer of them. Say, for example, a three-day lifespan, and a given player couldn't make two insta-props in succession without someone else making an intervening one. >************************************ > >Okay, that's all for the time being... proposals coming soon. Just a reminder, Wonko...should you feel the need to inundate the game with proposals, you can make M-Tek club props too. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix1.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss