Glotmorf on 26 Nov 2002 23:33:02 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] The Daily Recognizer (Sunday morning) |
On 11/26/02 at 5:15 PM Daniel Lepage wrote: >>> Okay, enough of that. On to some other stuff: >>> >>> First of all, I think we need a constitution. I'm >>> looking around, and it >>> occurs to me that, for example, r0 is no longer as >>> powerful as it once was, >>> as it now has the least Serial Chutzpah. That makes >>> me nervous. Might it not >>> be a good idea to, say, turn all rules numbered less >>> than 100 into some sort >>> of Constitution? Perhaps proposals that modify them >>> would require a greater >>> majority to pass, and non-Const rules would always >>> defer to them? >> >> Layers. The ruleset should, perhaps, have layers, >> each layer containing one or more rules. Lower layers >> defer to higher layers, and rules in the same layer >> duke it out with each other. >> >> Chutzpah attempts to do this, but it's too easy to >> just slap another zero onto the new rule's chutzpah >> number. Make it necessary that a new rule be placed >> into a layer, even if a layer has to be created or >> inserted for it, and attach a certain level of >> difficulty to the creation of a new layer, or the >> movement of a rule from one layer to another. >> >> We can even, for the geometrically inclined, introduce >> cells to layers, which can contain multiple rules that >> relate to each other (to break up some of those >> monsters), and which can even have layers of their >> own. >> >> Dan tried to do something like this, didn't he, with >> three layers? I say, why stop at three? At the >> moment, for all practical purposes, the ruleset >> consists of a mess of layers, each containing one >> rule. > >The problem with Dan's, though, was that it did some fundamental reworking >of the game that nobody really trusted, involving some weird distinctions >between rules that forced people to do things and rules that merely >required >people to do things (?), and that turned people against it. A better idea, >I >would think, would be to create a bunch of layers originally with nothing >in >them, except for maybe two layers, and then we could move things around >later. How many empty layers do we need? If we're only filling two, how about starting with one topmost, one bottommost and one in between the filled ones? >>> Two nweeks later, the toad >>> Foobar is still in the Siren's range, so e Makes >>> Whoopee again. >>> A toadly 3 is rolled again. >>> What happens? >> >> Encapsulation: >> 1. "for 4 nweeks" is an absolute, and further toadings >> are irrelevant during it. >> >> 2. "for 4 nweeks" relates to the most recent toading, >> if toadings are layered. >> >> 3. "for 4 nweeks" means four additional nweeks after >> the current toading ends. >> >>> Anyone have any opinions? I can't figure out how to >>> effectively CFI this >>> (that's one of the advantages of the Suberian system >>> - the Judge just >>> 'decides' on the issue, instead of having to judge >>> TRUE or FALSE on a >>> statement). >> >> I'd say #2 is the clear choice. Someone gets toaded, >> e stays that way for four nweeks; that e was toaded >> before is irrelevant, so that e would have been >> untoaded in two nweeks is too. In that instance, I'd >> say that since the rule doesn't say toading has a >> cumulative effect, toading doesn't have a cumulative >> effect; cumulativeness (?) would be an effect over and >> above that stated in the rule. > >But it says, 'for 4 nweeks'... this implies that for each time a player >gets >toaded, e should spend 4 nweeks for it. Under number 2, e'd only have spent >3 nweeks per toading, a violation of the rule. Ah. Now I see what the question needs to be, and it's reminiscent of the old DimShip crisis: Under what circumstances does a rule conflict with itself, and what standard guidelines can be implemented in anticipation of this? I'd still go with #2, though, since, yes, it said 4 nweeks for the prior toading, but it also says 4 nweeks for the current toading, so I'd say the current event takes priority over the past one, if there's nothing else to go by. >> I'd still like to see a default provision for >> dictionary use, but other than that it looks okay. >> >> Would you define the Administrator in terms of eir >> powers and responsibilities in the same rule or >> another? > >Perhaps the whole thing should be in a separate rule? Perhaps the base definitions should be in a rule (dare I say an upper-layer one?), while things like players and the Administrator should be in separate rules that reference the first one. Glotmorf ----- The Ivory Mini-Tower: a cyber-anthropologist's blog http://ix1.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss