Jeremy \"Athena\" Cook on 25 Oct 2002 23:15:02 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Heaven |
On Fri, 25 Oct 2002, Orc In A Spacesuit wrote: > >From: "Jeremy \"Athena\" Cook" <mcfoufou@xxxxxxxxx> > >I propose: > >{{ > > > >Create the following rule: > >{{ > >__Valhalla__ > > > >A. There exists an environment known as Valhalla. Valhalla consists of an > >infinite number of Planes. Each Plane is numbered with an integer 1 or > >greater. Each Plane consists of a Grid 20 squares by 20 squares. Each > >square is designated V(x,y,p), where x and y are the x and y coordinates > >of the square in the Plane, ranging from 1 to 20, and p is the Plane > >number. > > These new Grid squares in Valhalla would be very confusing with Grid Squares > on the Grid. It should be Locations, not Grid squares. Squares are (or > will be soon) nicknames for Locations on the Grid. > Also, infinite planes would be quite difficult to keep track of. The planes are not infinite. There is just an infinite number of them. Each individual plane is finite. > > >B. Each Society may own one Plane by claiming it in a public Forum. > >Players may own squares in Valhalla by buying them from a society. > >}} > > I'm sure we would have a few people set up a society that would, one by one, > buy a million planes and sell them to em for free. > Plus, if my societies prop does not pass, how does a society claim > something? Or what happens if the society doesn't have a pool of points? > Each Society may own ONE Plane. Not a million. These hypotheuintical players would have to set up a million societies to do that. And nowhere does it say the society has to sell it for points- the society can sell it for whatever it wants. > >Change Rule 301.A.2 paragraph 2 to the following: > >"A Grid Object is a MO if it is capable of making a Move. Otherwise, it is > >a SO. A Move is either a step between two consecutive squares (either on > >the Grid or Valhalla), where two squares are consecutive if both their x > >and y coordinates differ by no more than 1, or a step from (x,y) to > >V(x,y,1), or a step from V(x,y,1) to (x,y), or a step from V(x,y,n) to > >V(x,y,m) where n and m differ by no more than 1." > > > >Add the following to the end of 301.A.1: > >"If a rule specifies a Grid Square, it is assumed to mean a square on the > >Grid and not on Valhalla." > > > >}} > > While this seems interesting, I belive that the current rules are so > inconsitently worded that this rule would cause havoc. We just aren't ready > for multiple dimensions yet. Hopefully we will be soon. > > Seeing as it's 8 minutes too late to edit a proposal, I'm afraid I can't > concientiously vote yes on this one. > > _________________________________________________________________ > Internet access plans that fit your lifestyle -- join MSN. > http://resourcecenter.msn.com/access/plans/default.asp > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> "All our belief systems, religions, and governments are the result of a series of mistakes that turned out to be better at making copies of themselves after all." -Richard Brodie http://www.memecentral.com/Level3.htm "We look at the world through windows on which have been drawn grids (concepts). Different philosophies use different grids. A culture is a group of people with rather similar grids. Through a window we view chaos, and relate it to the points on our grid, and thereby understand it. The ORDER is in the GRID." -The Principia Discordia <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Jeremy Cook The Goddess Athena mcfoufou@xxxxxxxxx _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss