Wonko on 25 Oct 2002 03:20:02 -0000


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [spoon-discuss] warehouses and more


Quoth Orc In A Spacesuit,

> There exists a class of objects named Warehouses.  Warehouses are Physical
> Objects.  All Warehouses have an Owner, who is an Entity.  All Warehouses
> are Passable.  All Warehouses must have a unique name, which may not be
> "Hiding". [[You'll see why below]]

"Hiding" is a unique name already...

> Any Carryable Object in the possession of a Warehouse is not considered in
> the same Location as the Warehouse, but is instead in the Location "In X";
> this Location does exist while the Warehouse exists.  If a Warehouse ceases
> to exist, all Carryable Objects it possesed are transferred to the last
> Location of the Warehouse.

Wanna define 'X'

> Any Entity may purchase a Warehouse for (10*(2^X)) points, where X is the
> number of Warehouses that Entity has purchased during the current nweek.
> When purchasing a Warehouse, the Entity must choose a Square in which the
> Warehouse is placed.

Why the exponential prices?

> For WBE, change the rules such that entities can Recycle certain Carryable
> Objects in Warehouses, maybe requiring a machine or something; and when
> something is Recycled, the Owner gets Materials.  And define Societies,
> Players, and Gremlins (why gremlins? they don't get any now, but may in the
> future) to have the Property Materials.

I find something humourous about the statement that 'Gremlins don't get any
now, but may in the future'.

> While on the subject of Materials, I think it's too broad.  Maybe we should
> specify Paper, Plastic, Metal, and Wood.  I may incorporate that into
> machines, where there are several different kinds or resources, and if you
> own the machine and have what it needs, you can get stuff.  If we do this,
> we may want to make the resources purchasesable for points (but not at very
> economical prices, so people actually try to get them the hard way).

The thing I'm worried about is overcomplication - I'm playing this game,
administrating a face-to-face game locally, and now running a subgame (IHN)
too... I could keep most of the ruleset in my head back when I first joined,
but it's been becoming progressively harder to remember what everything is
and what it all does. I'm not sure I'd be able to function at all if things
got much more complicated. Although I suppose some of you would see that as
a good thing ;)

> Oh my gosh.  I just got another idea.  Maybe we could require people to get
> Paper in order to post to a Public Forum.
> *dodges the thrown tomatoes, gremlins and athames*

Then if you're out of paper, you can't get new paper because you'd need a
forum. Though I suppose you could ask someone privately for it...

-- 
Wonko

_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss