Orc In A Spacesuit on 11 Oct 2002 22:59:02 -0000 |
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[spoon-discuss] Random stuff |
Well, I have a few more random things to say:First, I have yet another project! Don't worry, it won't get in the way of the more important ones, but once it's done, I'm sure you guys will enjoy it. A recap of all that I'm doing:
[edit] I wrote way more than I intended. If you want to skip me talking about my projects, go down to the last couple paragraphs, where I ask your opinion on something.[/edit]
The Uber Prop - Status: ironing out kinksChanges fundamentals of the entire game to eliminate loopholes, but leaves the spirit of the game intact
Machines - Status: mostly ready, waiting for uberA simple yet expandable way for the 'companies' to keep doing what they're doing now, but balance it out some and let others get a chance
Gallery - Status: done but ongoingBringing the world to life, except when the world is chaos. (if you guys wanted, I could do one where everything's been bulldozed and bd's bombs are in midair... but that'd take time, and I'd have to figure out stuff)
Library, part 1 - Status: ANomic eulogy, BNomic week 1 done.Recording the important events, the well-written details, and the memorable quotes of the history of BNomic.
Library, part 2 - Status: Waiting on game to stabilizeWriting down what everyone actually does and the ramifications of such, as well as any dialogue important to game funtion. Major goal to help Dave sort things out.
Music - Status: core out, but on back burnerCreating instruments imbued with powers that, when played in _meaningful_ ways, have effects on the world. When in the hands of a doofus, they cause nothing but pain (mostly from the rocks the crowd throws).
General enhancements - Status: variousPretty much a grab bag of ideas, mostly waiting on the uber. Includes such things as NomiQuake that Dave's been pining after, tweaks that I think should be done but are out of the scope of the uberprop, making the grid really 3D (I still only count it as 2D now), giving people different Races and stuff like Strength, and more.
Unnamed project - Status: Idea in mind, some notes written downA totally new, major element in the game that should REQUIRE ALMOST NOTHING FROM DAVE. It's optional for everyone, and should be quite fun. This is on a very large scale, I daresay almost as large as the entirety of The Grid. How will Dave be exempt from dealing with it? I got it all figured out. If you want details, either wait until some other projects are done, or heckle me a lot.
Whew. I didn't mean to write all that when I started. Ok, the rest of the stuff on the list of stuff to talk about:
Oh, and where does the word Chutzpah come from, out of curiosity? And to whoever responds to this now-very-large email: please cut out parts you are not responding to. *cough*Glotmorf*cough*
As I refine the uberprop (I apoligize to everyone sick of hearing about it), I keep finding ways to improve it. Anyway, I am combining everything like "Icky, Cursed, Dead, Hungover of the Ages, Dizzy, Buttplated, Inebriated, In Hiding, etc." into one list for each physical object. Do you all think I should call the list your Status or your Attributes? In role-playing game, such things are usually called Statuses, while things like strength and dexterity are usually called Attributes. But Attributes is what's used in the current rules.
What do you guys want? Speak now or forever hold your peace. Ok, what else...Oh yeah, I need a better word than catastrophe. It's too long and sounds overdramatic. Fatal Error is out, just cause this is a anti-code nomic. Collision doesn't quite apply either, and Problem is too generic, as is Mistake. Airspeeders Crash, and that's more computer terminology. Any suggestions?
Orc In A Spacesuitwill be leaving at 6:30 PM and won't be back for at least a day, so Wonko had better say e's getting rid of the entropy explosion if e wants that SOE.
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