Daniel Lepage on 11 Oct 2002 00:38:02 -0000 |
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[spoon-discuss] The Gamestate |
Here are what I see as the big issues of the moment: 1) Societies As it appears, according to rule 578, that anyone can be automatically inducted into a society, havoc has been wreaked up the wazoo. If we cannot agree on whether or not this has really happened, we have a thread split - some people believe that the game has gone SOE due to a society forcing of this, others believe that they still have free will, and the ability to produce a CFI to that effect depends on the result of that CFI. 2) The Grid The Grid has had the shit beaten out of it. Pardon my corse languange, but that's really the only word for it. Actually, that gives me an idea, involving a river and some missing paddles, but I'll work on that later. Anyway, thanks to Glotmorf's Mining proposal, many squares and many supposedly permanent objects have been obliterated. Oddly enough, the destruction of the Grid Squares seems not to have made much of a difference to the Grid; new squares have been uncovered below them, and the new squares seem to have drifted up to the level of their precursors. This is a probably unintentional side effect of Glotmorf's new 3D grid. 3) The 3D Grid This has caused a lot more trouble than you might think. The redefinition of Grid Squares as an apparently infinite number of stacked segments of Surface Units did not come with a rewriting of all the rules referring to squares. So, for example, when a vacant square is picked at random to rebuild a Service Mall, the admin/ordmin is going to have to roll 1d(infinity) because there are an infinite number of squares with x and y coordinates that are multiples of six. Many of them are stacked on top of each other, but there's no provision for them to fall down to the surface. Or rise to it, for that matter. Likewise, when a Gremlin becomes Active, it gets put on a random square. This means Gremlins floating around in space, or underground. And what about movement? Two squares are consecutive if neither their x nor their y values differ by more than 1. That means that every square stacked on a given unit is adjacent to every other square stacked on top of that unit, or any adjacent unit's stack. This means all sorts of crazy things - for example, the Baron could move to (18, 18, 20000000000) right now, and e'd just be sitting there in space. That's ludicrous. 4) Uncertainty Because of all this uncertainty, and because of all the actions that have been taken with all this, the gamestate itself is in a state of disarray. Dave says that I already had a pinball gun, and that I didn't need to borrow points anyway; I could've sworn I converted all my points to BNS at one point, and used my gun. I also thought I had a much different quantity of BNS - the website said I had almost 5mil even before I stole 5mil. BTW, the economy's also screwed, but that's not too hard to fix, and doesn't hurt much. The Point: The point is, there are really only two solutions to the current problem - root through oodles of records and do lots of math, or go SOE and reset everything to zero. I advocate the SOE route: it's faster, easier, cleaner, and just generally better. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss