Daniel Lepage on 11 Oct 2002 00:38:02 -0000


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[spoon-discuss] The Gamestate


Here are what I see as the big issues of the moment:

1) Societies
    As it appears, according to rule 578, that anyone can be automatically
inducted into a society, havoc has been wreaked up the wazoo. If we cannot
agree on whether or not this has really happened, we have a thread split -
some people believe that the game has gone SOE due to a society forcing of
this, others believe that they still have free will, and the ability to
produce a CFI to that effect depends on the result of that CFI.

2) The Grid
    The Grid has had the shit beaten out of it. Pardon my corse languange,
but that's really the only word for it. Actually, that gives me an idea,
involving a river and some missing paddles, but I'll work on that later.
Anyway, thanks to Glotmorf's Mining proposal, many squares and many
supposedly permanent objects have been obliterated. Oddly enough, the
destruction of the Grid Squares seems not to have made much of a difference
to the Grid; new squares have been uncovered below them, and the new squares
seem to have drifted up to the level of their precursors. This is a probably
unintentional side effect of Glotmorf's new 3D grid.

3) The 3D Grid
    This has caused a lot more trouble than you might think. The
redefinition of Grid Squares as an apparently infinite number of stacked
segments of Surface Units did not come with a rewriting of all the rules
referring to squares. So, for example, when a vacant square is picked at
random to rebuild a Service Mall, the admin/ordmin is going to have to roll
1d(infinity) because there are an infinite number of squares with x and y
coordinates that are multiples of six. Many of them are stacked on top of
each other, but there's no provision for them to fall down to the surface.
Or rise to it, for that matter. Likewise, when a Gremlin becomes Active, it
gets put on a random square. This means Gremlins floating around in space,
or underground. And what about movement? Two squares are consecutive if
neither their x nor their y values differ by more than 1. That means that
every square stacked on a given unit is adjacent to every other square
stacked on top of that unit, or any adjacent unit's stack. This means all
sorts of crazy things - for example, the Baron could move to (18, 18,
20000000000) right now, and e'd just be sitting there in space. That's
ludicrous.

4) Uncertainty
    Because of all this uncertainty, and because of all the actions that
have been taken with all this, the gamestate itself is in a state of
disarray. Dave says that I already had a pinball gun, and that I didn't need
to borrow points anyway; I could've sworn I converted all my points to BNS
at one point, and used my gun. I also thought I had a much different
quantity of BNS - the website said I had almost 5mil even before I stole
5mil. BTW, the economy's also screwed, but that's not too hard to fix, and
doesn't hurt much.



The Point: The point is, there are really only two solutions to the current
problem - root through oodles of records and do lots of math, or go SOE and
reset everything to zero. I advocate the SOE route: it's faster, easier,
cleaner, and just generally better.
-- 
Wonko

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