Glotmorf on 9 Oct 2002 01:59:02 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] something constructive |
On 10/8/02 at 7:51 PM Orc In A Spacesuit wrote: >>From: Wonko <dplepage@xxxxxxxxxxxx> >>Quoth Glotmorf, >> >> > On 10/7/02 at 11:36 AM Orc In A Spacesuit wrote: >> > >> >> Ok, enough ranting, I'm gonna do something constructive now. >> >> Dave, I do all this to reduce your headaches. >> >> >> >> I make the following proposal: >> >> {{__Bailing the Water, Not Fixing the Hull__ >> >> Deactivate Rule 946, __B Nomic Stock Exchange__ >> >> [[I think it's patched up, but nobody's using it pretty much, and I >>still >> >> think it's a minefield.]] >> > >> > One nweek goes by, and "nobody's using it pretty much"? How long since >> > someone made a Judgment Prop, or an Offer? Or siren bait? Please >keep >>things >> > in perspective. >> >>Wow, I thought this rule was already deactivated! >> >>Hmm..... > >Glotmorph, what do sirens have to do with stocks? "Nobody's using it" >isn't >a reason, it's just to counter people saying "But I want to screw the >economy". Like Wonko just did. Again. Yeah, well, you gave it as a reason. You wanna deactivate stocks, fine; I had a proposal that did that just last nweek that got voted down. (You only THINK you know what "I told you so" means.) And by the way, it's "Glotmorf", not "Glotmorph". >> >> Repeal Rule 6, __Game Definitions__ >> >> [[This gets rid of the 'everything must have uniquely identifying >>names' >> >> problem; those definitions are flawed anyway, and by being #6 breaks >>the >> >> rules about numbers. >> >> This, by the way is another one that only Wonko and I voted against. >>Must >> >> not rant, must not rant....]] >> > >> > It most certainly does not get rid of the "everything must have >uniquely >> > identifying names" problem. Rule #2 still says everything must have >>uniquely >> > identifying names, and most of the things in my CFI other than points >>have >> > been defined as objects for rather a long time. Someone could have >made >>the >> > same CFI several nweeks ago regarding gnomes, but all that's on the >>other side >> > of the statute of limitations now. Rule 6 only makes the debate >>slightly less >> > subjective than it might be otherwise. "Entity" is defined in the >>dictionary >> > as something that exists. The rules that define those fungible >objects >>say >> > said objects "exist". Hence, the problem always has been there. >> > >> > Rule 6 doesn't need fixing. Rule 2 does. >> > >> > And what do you mean that rule 6 "breaks the rules about numbers"? >Rule >>5 >> > says, "Proposals, Rules and other objects requiring serial numbers, >>unless >> > specified by the entities that create them, are assigned unique >>identification >> > numbers that consist of the smallest integer that is larger than the >>largest >> > identification number in use at the time of the object's creation." >The >>key >> > phrase in there is, "unless specified by the entities that create >them." >> > Well, I specified. So did my proposal. >> > >> > If yer gonna rant, guy, please do so coherently. >> >>I don't agree that r2 was a problem before r6; I think that what you >define >>as an "entity" in r6 ought really to be called an "object", or perhaps a >>"Game Object" just to be clear. Then, anything which is capable of taking >>actions independantly of the rules (my wording could use some work here) >>would be considered an "Entity", and indeed, all such objects do have >>unique >>names - players, the Admin, Societies, Gremlins. > >Kinda what Wonko said. In my uber-prop, Entities are anything capable of >actions, whether that be players, societies, the admin, gremlins, >whatever. >Other stuff, like gnomes, don't do stuff themselves. They just get acted >upon. And before anyone says 'well, they make PGGP and stuff', I have >Actions defined in there too. The sad thing is, as big as this uber-prop must be, after we've all voted no on it because of whatever 10% of it we each don't like, you're still only going to lose a modicum of points. I'm starting to think we need to make the gains and losses for proposals proportional to their size... Glotmorf _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss