Baron von Skippy on 21 Sep 2002 03:30:03 -0000


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Re: [spoon-discuss] Re: [Spoon-business] Proposal: Nowhere to Go but Down


>>B.1. Earth
>>
>>Mining a square of type earth yields 10 resource units.
>>
>>B.2. Rock
>>
>>Mining a square of type rock (which includes quarrying a Big Rock) yields
>>35 resource units.
>>
>>B.3. Fire
>>
>>Mining a square of type fire yields 15 resource units.
>>
>>B.4. Metal
>>
>>Mining a square of type metal yields 50 resource units.
>
>-This looks good, except there's no such thing as RUs. If 1005 passes,
>there
>will be Units of Raw Material, which is what Wonko's calling them too.
>Other
>than that, this looks like a cheaper, faster, but not as productive in the
>long run alternative to Mines on the Empire Grid. 'S fine.-

Well, additional raw material can be gotten from the big rocks that fall, and someone can figure out ways to use otherwise unmineable squares...

But aside from that, this is a production bid, since, in combination with the elevation rule, it introduces tunnel travel as a new means of grid movement. And a new way to deal with sirens (who, it now occurs to me, would have cubical ZOEs), and a new hazard: the collapsing of the right tunnels could leave a player trapped underground.

I'm not saying we can't have non-grid realms...in fact, I still miss my dimships and their prospects for it. But I think it might be better if they were totally disconnected from the grid.

Or, alternatively, parallel to it...so that the grid is effectively four-dimensional...:)

						Glotmorf

-I like the Empire Grid next to the Football Grid because it means you can travel from one to the other. There are just no Monoliths, Rocks, Temples, Sirens, etc. on the Empire Grid. You could, according to your proposal, mine it your way. No reason why not.-

                                                  [[BvS]]


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