Glotmorf on 21 Sep 2002 03:19:03 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Proposal: Nowhere to Go but Down |
*********** REPLY SEPARATOR *********** On 9/20/02 at 10:03 PM Baron von Skippy wrote: >>B.1. Earth >> >>Mining a square of type earth yields 10 resource units. >> >>B.2. Rock >> >>Mining a square of type rock (which includes quarrying a Big Rock) yields >>35 resource units. >> >>B.3. Fire >> >>Mining a square of type fire yields 15 resource units. >> >>B.4. Metal >> >>Mining a square of type metal yields 50 resource units. > >-This looks good, except there's no such thing as RUs. If 1005 passes, >there >will be Units of Raw Material, which is what Wonko's calling them too. >Other >than that, this looks like a cheaper, faster, but not as productive in the >long run alternative to Mines on the Empire Grid. 'S fine.- Well, additional raw material can be gotten from the big rocks that fall, and someone can figure out ways to use otherwise unmineable squares... But aside from that, this is a production bid, since, in combination with the elevation rule, it introduces tunnel travel as a new means of grid movement. And a new way to deal with sirens (who, it now occurs to me, would have cubical ZOEs), and a new hazard: the collapsing of the right tunnels could leave a player trapped underground. I'm not saying we can't have non-grid realms...in fact, I still miss my dimships and their prospects for it. But I think it might be better if they were totally disconnected from the grid. Or, alternatively, parallel to it...so that the grid is effectively four-dimensional...:) Glotmorf _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss