Wonko on 18 Sep 2002 03:41:03 -0000 |
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Re: [spoon-discuss] Re: [Bnomic-private] Proposal: Jail |
Quoth Wonko, > Quoth Glotmorf, > >> On 9/16/02 at 6:45 PM Wonko wrote: >> >>> [[ Note: The proposal below, in my opinion, could have a pretty good >>> nomilogue to go with it. But I don't have time to write one. So if anyone >>> else can suggest a good one, I'll amend this proposal to include it, and >>> give say, all but one point of the proceeds to the author. Any takers?]] >>> >>> >>> I submit the following proposal: >>> >>> {{ >>> __Crime Doesn't Pay__ >>> >>> Create the following rules: >>> >>> {{ >>> __Criminal Behavior__ {*(Criminal),2*} >>> >>> Players may have the Attribute 'Wanted'. This attribute may be gained or >>> lost only as specified by the rules. >>> >>> A player immediately becomes Wanted when any of the following occurs: >>> *That player is kicked in the Ass four or more times within the same nweek >>> *A Bomb Gnome which that Player has Thrown Explodes on an Elbonian Airways >>> location >>> *A Bomb Gnome which that Player has Thrown Explodes at the location of a >>> Cop's Speeder. >>> >>> }} >>> >>> {{ >>> __Jail__ {*(Grid,Points,Criminal),4*} >>> >>> There exist 6 Grid Squares called Cells. The group of all Cells may be >>> collectively reffered to as Jail. >>> >>> The 6 Cells have the following coordinates, respectively: >>> (1,-5) >>> (4,-5) >>> (7,-5) >>> (10,-5) >>> (13,-5) >>> (16,-5) >>> >>> All Cells always are of substance Earth. >>> >>> Players who are in Jail may not: >>> *Move from one Grid Square to another >>> *Spend BNS, unless a rule forces em to >>> *Catch Thrown Objects >>> *Throw Objects >>> *Give Kicks in the Ass >>> *Gain points if e has already gained 20 or more points that nweek. >>> >>> If a player would gain BNS while in jail, the BNS they would gain is put in >>> eir Bail Fund instead. >>> >>> If a player has been in jail for an nweek, e may then pay 300 BNS to be >>> released from jail. Any BNS in eir Bail Fund is automatically put towards >>> this cost. When a player is released from jail, e is put on a random >>> Service >>> Mall location, and any BNS left in eir Bail Fund is transferred to eir >>> possession. >>> >>> }} >>> >>> {{ >>> __The Police__ {*(Gremlin,Grid,Criminal,Speeder),2*} >>> >>> There exist three Gremlins called the Police Gremlins. They may >>> individually >>> be reffered to as the First Police Gremlin, the Second Police Gremlin, and >>> the Third Police Gremlin, or Cops # 1, 2, and 3. [[If anyone comes up with >>> more creative names, let me know]] If at any time one of the Cops becomes >>> Active, it is immediately given an Airspeeder and placed on a randomly >>> selected Service Mall. At the beginning of each nweek, all Cops that are >>> Hiding become Active. Whenever a Cop's Airspeeder is destroyed, the Cop in >>> question goes into Hiding. >>> >>> Each Cop is said to be able to see all squares within five units of eir >>> location, and all Grid Objects (including players) who are on those >>> squares. >>> >>> At the end of each nweek, all Cops who are Active move eir Airspeeders as >>> many times as they can, moving each time in the legal direction which would >>> bring em closer to the Wanted player who is nearest to em and who can be >>> seen by a Cop. [[If any of them can see you, they all chase you]] If >>> multiple wanted players can be seen by a Cop, and they are all equidistant >>> from a Cop who needs to move, the moving Cop will choose one at random to >>> move towards. >>> >>> If a Cop occupies a square that is also occupied by a Wanted player, that >>> player is Apprehended, loses the attribute Wanted, and is put in a random >>> empty Jail Cell. >>> }} >>> }} >> >> Couple things... >> >> First, while I admit that the offenses you listed are things resulting from a >> player's actions, and therefore a player becoming wanted is eir own fault, I >> still don't like there being a limit on points one can earn. If that's going >> to be in there, perhaps it should be qualified to not include points from >> proposals. >> >> Second, your jail cell grid locations violate r301, which says the grid runs >> from 1-20 on each side, unless those negatives in your grid locations were an >> accident. I understand your logic -- you're trying to make grid locations >> that can't be moved to or from -- but perhaps something that is unarguably >> not >> on the grid would be better, like confining them to Limbo, or creating a >> second Limbo called Jail, or a player attribute of Jail with possible values >> In and Not In. >> >> Besides, what happens if we're all naughty and there's a shortage of empty >> cells? >> >> Glotmorf > > The Grid is *initially* 20x20. I made certain of that a while ago, I think > during a Less is More proposal, in anticipation of proposing things like > this. Or, Damn, it's not *initially* 20x20. Thrice Damnation. I could've sworn I stuck that in somewhere... Did somebody rewrite that while I wasn't looking? Nope, damn, damn, and damn again, I just forgot to stick it in my Neatening proposal all those long nweeks ago... Actually, not too many nweeks ago... Well, I'll fix that in the morning. 'Night! -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss