Baron von Skippy on 29 Jun 2002 04:04:38 -0000 |
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Re: [spoon-discuss] Less Is More: Proposals |
Can anyone see any flaws in this? {{ __Less is More: Proposals__ Create the following rule: {{ __Less is More: Proposals__ If rule A conflicts with this rule, and A does not specify precedence over this rule, this rule takes precedence over rule A, unless rule A is rule 0.
-There's your first mistake. Since there's no "Rule A," those sentences do nothing. How about "If any rule conflicts with this rule, does not take precedence over this rule, and is not Rule 0, this rule takes precedence over that rule."-
A. Definitions A.1 RevisionsEvery modification to a revisable object that does not eliminate it from playcreates a new version of it. Revision numbers differentiate versions of revisable objects. Each time arevisable object is altered, its revision number is incremented. The initialrevision number is 0 A.2 Serial numbers Every revisable object has a unique serial number, assigned by The Administrator. The serial number of a revisable object is defined as the interpolated string "n/r", where n is the object's unique identification number and r is the object's revision number.[[Example: The serial number for version 0 of Rule 101 would be 101/0, whilethe serial number for Rule 203, version 17 would be 203/17.]] The base identification number [[ n ]] is 100.Proposals, Rules and other objects requiring serial numbers, unless specified by the entities that create them, are assigned unique identification numbersthat consist of the smallest integer that is larger than the largest identification number in use at the time of the object's creation. Identification numbers for Calls for Judgment cannot be specified by the Players creating them. A.3 Comments The following two non-whitespace characters: [ ]are considered "reserved characters" when appearing in Official Documents inways defined herein.Excepting any text in this section prior to and including this sentence, anytext appearing within doubled square brackets ("[[" and "]]") shall beconsidered "comment" text. Comment text shall not have the force of Rule; itspurpose is solely elucidative or demonstrative. A.4 Rules & the RulesetThe Ruleset is the collective body of current Rule versions. The Ruleset maybe altered only as provided therein. Rules are revisable objects. Every Rule must have a unique Rule number. A.4 Self-Reference and Self-Application in Rules Rule Changes that affect Rules needed to allow or apply Rule Changes are permissible. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change is impermissible solely on account of its self-reference or self-application. B. Procedures B.1 Nweekly VotingVoting on a nweek's Ballot opens at the start of the third to last nday ofthat nweek, and closes at the end of the last nday of that nweek. B.2 ProposalsA proposal is a formal request for a set of Rule Changes or other changes tothe game state. [[ A player could conceivably make a proposal to the effect of "I get 100,000 points" but this sort of thing is unlikely to pass. ]] Proposals are revisable. Proposals may only be revised by their original author. Proposals may not be revised during Voting unless the revision wasissued before voting. A proposal is not considered "recognized" until it has been assigned a serial number by the Administrator. A proposal is not reviseduntil the Administrator updates its serial number. Only players and the Administrator can make proposals. B.3 Eligible VotersEach Player is eligible to vote on a Ballot if they became a Player in themanner prescribed in the rules at least one full nday prior to the time atwhich Voting on that nweek's Ballot begins. Players who became a Player lessthan one full nday prior to the time at which Voting on that given nweek's Ballot begins may not vote until the following nweek's Voting. Each Player is eligible to vote on each issue on any given Ballot for the duration of the voting for which the Ballot was issued. B.4 The BallotThe Administrator shall, at least 48 hours prior to the close of voting each nweek, distribute to all Players the Ballot for that nweek. The Ballot shall list all proposals that were issued between the start of the previous nweek'svoting period and the start of the current nweek's voting period. B.5 Vote CountingEach Player may cast exactly one vote on each proposal on any given Ballot.To cast a vote, a Player must either submit eir vote to the Administrator orto a Public Forum. Votes which are not publicly known shall not be revealedby the Administrator until voting ends, at which point they must be revealed.During Voting, players may change eir vote on a given issue by submitting a different vote for that issue. Votes may only be cast during the Voting.Players may abstain from voting on a given issue by not submitting a vote on that issue or by explicitly indicating their abstention. Explicit abstentionsshall be treated like votes during Voting, but when Voting has ended, they shall be treated as if the player had not submitted a vote. B.6 Proposal PassageAt the end of each voting period, after the votes on all proposals voted on during that voting period have been counted, the proposals that have received a majority of affirmative votes out of all votes they received are deemed tohave passed. The others are deemed to have failed. All proposals that have been voted on during that voting period are then processed in numerical order. If the proposal was submitted by the player named "bd", it automatically passes.Proposals are processed in numerical order. When a proposal is processed, thefollowing events happen in order:1. If and only if the proposal passed, its actions (such as Rule Changes andother changes to the state of the game) are put into effect in the order in which they are described. 2. Other events related to the passage or failure of the proposal, such as awarding or deducting points, occur. Proposals may not take effect retroactively.If the Administrator is not a player, e may veto a proposal by stating that edoes so on a public forum. If a proposal is vetoed in this manner, but at least 3/4 of the votes counted for it were affirmative, the veto has no effect. Otherwise, the proposal is deemed to have failed. The player named"bd" may veto proposals in the same way as the Administrator, but without therequirement of not being a Player. If a proposal would have passed, but is deemed failed *only* due to the Administrator's veto or bd's veto, then: a) The author of the proposal shall not gain or lose Charm. b) The author of the vetoed proposal also shall not lose points from eir Score, but gain nd3 points, where n is the number of yes votes received bythe vetoed proposal minus the number of no votes received by the proposal. Ifn is greater than 5, the author shall instead receive 5d3 points.Any player wishing to override veto of a proposal may do so if the proposal isresubmitted in a subsequent nweek and at least 3/4 of the votes counted for it are affirmative. B.7 ConflictEach Rule has an attribute called Chutzpah, which is a positive integer. In the event of a conflict between two or more rules, the rule with the highestChutzpah takes precedence. If two or more rules have equal Chutzpah, the rule with the lowest identification number takes precedence. If at least one of the rules in conflict explicity says of itself that it defers to another rule (or type of rule), then such provisions shall supersede the Chutzpah method for determining precedence.If two or more rules claim to take precedence over each other or to defer toone another, then the Chutzpah method again governs. Whenever one section of a rule conflicts with another section of the same rule, the section which appears later in the rule takes precedence over the earlier section. B.8 Proposal Scoring When a player's proposal passes, e recieves 3d6 points.When a player's proposal fails, e loses 1d6 points, unless e does not havethat many points, in which case eir score simply becomes 0. All dice rolls for the purpose of scoring shall be performed by the Administrator. }} Repeal rules 4, 5, 8, 11, 12, 15, 19, 20, 23, 30, 32, 33, and 124 }} _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
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