Wonko on 15 Jun 2002 03:06:05 -0000


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Re: [spoon-discuss] Mega-Proposal


Quoth Dan Waldron,

> Here it is.  I'll wait for the next ballot because I think there might
> still be corrections.  But I think it's almost done now.  I still need to
> check it over and make sure that the refresh prop. didn't break anything.
> 
> [[The changes I have made are:
> 
> Moved the introduction of the a la carte status to the beginning of the
> proposal, where it should be.
> 
> Added an end section delimiter before part 2.
> 
> older changes:
> 
> Divided the proposal into an a la carte proposal, although with not quite
> as many parts as Glotmorf suggested;
> 
> Removed the repeal of rule 0;
> 
> Added "except as specified by physical law" to rule 13, "Definitions" to
> correct my mistake which Glotmorf caught;
> 
> Replaced rule 25 with the contents of the "duties of the administrator"
> rule; (Rule 25 was nescessary in early working versions of the proposal
> but was made obsolete by my final round of changes before I submitted it.)
> 
> Added Glotmorf's suggested definition of Charter Rules in place of my
> blank rule;
> 
> Added a measure to ensure that Glotmorf will be compensated for eir
> contribution to my proposal;
> 
> Added an option to adapt the chutzpah system instead of replacing it;
> 
> Added rule 33 "chutzpah" to the list of physical rules;
> 
> Removed the amendment of rule 21 "score" because it contained no from the
> current version of the rule.
> 
> I have not:
> Changed the equivalency between withdrawal of consent and forfeiting.
> They cause the same result and come from the same purpose.  And I believe
> that this equivalency is required to protect the game state from malicious
> tampering by players.
> 
> ]]
> 
> 
> I submit the following new proposal.
> {{
> __Introducing Physical Law__
> 
> 
> This is an A La Carte Prop.
> 
> {{ _Item 1_
> 
> 
> Give to the following Rules the designation "Physical Law":
> 1, 2, 3, 4, 5, 7, 8, 11, 12, 13, 16, 17, 22, 33, 153, 154, 205, 206, 207,
> 210, 213, 215, 216, 258, 259, 293, 295, 298, 301, 344, 346, 347, 349, 350,
> 351, 352, 353, 354, 355, 356, 394, 401, 405, 407, 408, 440, 441, 443, 466,
> 469, 493, 494, 495, 497, 498, 502, 503, 504, 546, 547, 549, 550, 577, 628,
> 635, 622, 696, 705, 748, 749, 750, 751, 752, 753.
> 
> Give to the following Rules the designation "Mutable Rule":
> 0, 9, 10, 14, 15, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 32, 124,
> 125, 126, 127, 128, 129, 150, 151, 152, 155, 204, 208, 209, 211, 212, 214,
> 216, 217, 255, 257, 262, 263, 294, 300, 358, 393, 395, 396, 403, 404, 436,
> 437, 573, 578, 580, 625, 626, 627, 629, 630, 631, 633, 536, 697, 698, 699,
> 700, 701, 704, 706, 746.
> 
> Enact the following new rule and make it a "Physical Law"
> {{
> __Rule Classes & Permissions__
> 
> There exist three types of rules: Physical Laws, Mutable Rules, and
> Charter Rules.
> 
> Physical Laws take precedence over all other rules.  Mutable Rules take
> precedence over Charter Rules.
> 
> All entities defined or regulated by the Physical Laws by obey the
> Physical Laws.  An action is impossible if it is prohibited by the
> Physical Laws.
> 
> Players, the Administrator, and any other self-willed entities are
> required to obey the Mutable Rules. An action is illegal if it is
> prohibited by the Mutable Rules.
> 
> Obeyance to the Physical Laws does not exempt an entity subject to the
> Mutable Rules from any requirement in either body of rules.
> 
> Charter Rules are of lower precedence than Physical Laws or Mutable Rules.
> Players are not required to obey Charter Rules except as specified in the
> Mutable Rules.  Non-player entities are not required to obey the Charter
> Rules.
> 
> }}
> 
> Revise rule 13 "Definitions" by revising it to read as follows:
> {{ 
> 
> A player is any entity who is capable of passing the Turing test, consents
> to said designation as a player, has become a player in the manner
> described in the rules, and who consents to be abide by the Mutable Rules.
> 
> A being is any entity which is either a Player or the Administrator.
> 
> A Proposing Entity, or PE, is any entity which is capable of issuing a
> Proposal. 
> 
> Beings may make changes to the rules and game state.  Non-beings may not,
> except as specified by physical law.
> }}
> 
> Revise rule 10 by changing it to read as follows:
> {{ 
> A player who refuses to obey the Rules is assumed to have withdrawn eir
> consent.  E should be given a reasonable opportunity to correct eir
> actions before this assumption is made.
> 
> If a player attempts to take an action that would violate the Rules the
> Administrator or relevant minister shall refuse to recognize that action
> unless the player specifically states that e is aware the action is
> illegal but will attempt it anyway.
> }}
> 
> Revise rule 25 by amending it to read as follows:
> {{
> 
> The Administrator is responsible for all game duties not assigned by the
> Rules to other players.
> 
> The Administrator shall alter the rules and the game state only as
> follows:
> 
> E shall update the game state to reflect actions legally taken and
> rules-defined game events.
> 
> E shall create and distribute points when called upon to do so
> by the Mutable Rules.
> 
> E shall alter the rules and game state as formally requested to do so by
> players via procedures defined in the mutable rules.
> 
> If no players exist or it has become demonstrably impossible to make
> changes to either the Physical Laws or the Mutable Rules e shall make such
> changes to the rules and game state as are nescessary to ensure that
> future play is possible.
> 
> }}
> 
> Revise rule 32 by appending the following to the third paragraph:
> {{
> Unless specified otherwise in the proposal, any new rule created is a
> Mutable Rule.
> }}
> 
> Revise rule 14 by appending the following:
> {{
> Forfeiting is equivalent to withdrawal of consent.
> }}
> 
> Revise rule 18 by replacing "Ruleset" with "Mutable Rules" in the first
> paragraph.
> 
> Repeal rule 33
> 
> 
> Amend rule 152 by revising it to read as follows:
> {{
> Changes to the state of the game may only be made by an Action which is
> permitted (elsewhere) by the Mutable Rules, or by the Administrator
> performing eir duties.
> }}
> 
> Amend rule 395 by deleting the first paragraph
> 
> Amend rule 154 by appending the following to the second paragraph:
> {{
> Players have an attribute named Respect.  Respect is a Dimension.
> }}
> 
> Amend rule 33 by appending the following, first having replaced the string
> "xxxx" with the serial number of the first rule created by this proposal.
> 
> {{ 
> Chutzpah comparisons shall not be made between rules of different
> types. As per rule xxxx physical laws always take precedence over other
> types of rule, and mutable rules take precedence over charter rules.  }}
> }}
> }}
> 
> {{ _Item Two_
> This item is contingent upon item one and has no effect if item 1 fails.
> 
> Enact the following new mutable rule:
> {{ 
> __Charter Rules__
> A Charter Rule applies to a subset of game entities, whether explicitly
> named or specified by a set of characteristics.  A Charter Rule may
> include methods for adding entities to or removing entities from the
> Charter Rule's applicability.
> }}
> 
> Should Dan gain points by the passage of this proposal, transfer 1/3 of
> these points to Glotmorf.
> }}
> 
> {{ _Item Three_
> This item is contingent upon item 1 and has no effect if item 1 fails.
> 
> repeal rule 33
> 
> 
> }}
> }}

In article 1, you have first 'repeal rule 33', then 'amend rule 33'. Then,
in the contingent article three, you attempt to repeal rule 33 again. I
would suggest simply keeping the modified form - otherwise we have no method
for determining precedence among mutable rules or among Physical laws.

-- 
Wonko

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