Wonko on 15 Jun 2002 03:06:05 -0000 |
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Re: [spoon-discuss] Mega-Proposal |
Quoth Dan Waldron, > Here it is. I'll wait for the next ballot because I think there might > still be corrections. But I think it's almost done now. I still need to > check it over and make sure that the refresh prop. didn't break anything. > > [[The changes I have made are: > > Moved the introduction of the a la carte status to the beginning of the > proposal, where it should be. > > Added an end section delimiter before part 2. > > older changes: > > Divided the proposal into an a la carte proposal, although with not quite > as many parts as Glotmorf suggested; > > Removed the repeal of rule 0; > > Added "except as specified by physical law" to rule 13, "Definitions" to > correct my mistake which Glotmorf caught; > > Replaced rule 25 with the contents of the "duties of the administrator" > rule; (Rule 25 was nescessary in early working versions of the proposal > but was made obsolete by my final round of changes before I submitted it.) > > Added Glotmorf's suggested definition of Charter Rules in place of my > blank rule; > > Added a measure to ensure that Glotmorf will be compensated for eir > contribution to my proposal; > > Added an option to adapt the chutzpah system instead of replacing it; > > Added rule 33 "chutzpah" to the list of physical rules; > > Removed the amendment of rule 21 "score" because it contained no from the > current version of the rule. > > I have not: > Changed the equivalency between withdrawal of consent and forfeiting. > They cause the same result and come from the same purpose. And I believe > that this equivalency is required to protect the game state from malicious > tampering by players. > > ]] > > > I submit the following new proposal. > {{ > __Introducing Physical Law__ > > > This is an A La Carte Prop. > > {{ _Item 1_ > > > Give to the following Rules the designation "Physical Law": > 1, 2, 3, 4, 5, 7, 8, 11, 12, 13, 16, 17, 22, 33, 153, 154, 205, 206, 207, > 210, 213, 215, 216, 258, 259, 293, 295, 298, 301, 344, 346, 347, 349, 350, > 351, 352, 353, 354, 355, 356, 394, 401, 405, 407, 408, 440, 441, 443, 466, > 469, 493, 494, 495, 497, 498, 502, 503, 504, 546, 547, 549, 550, 577, 628, > 635, 622, 696, 705, 748, 749, 750, 751, 752, 753. > > Give to the following Rules the designation "Mutable Rule": > 0, 9, 10, 14, 15, 18, 19, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30, 32, 124, > 125, 126, 127, 128, 129, 150, 151, 152, 155, 204, 208, 209, 211, 212, 214, > 216, 217, 255, 257, 262, 263, 294, 300, 358, 393, 395, 396, 403, 404, 436, > 437, 573, 578, 580, 625, 626, 627, 629, 630, 631, 633, 536, 697, 698, 699, > 700, 701, 704, 706, 746. > > Enact the following new rule and make it a "Physical Law" > {{ > __Rule Classes & Permissions__ > > There exist three types of rules: Physical Laws, Mutable Rules, and > Charter Rules. > > Physical Laws take precedence over all other rules. Mutable Rules take > precedence over Charter Rules. > > All entities defined or regulated by the Physical Laws by obey the > Physical Laws. An action is impossible if it is prohibited by the > Physical Laws. > > Players, the Administrator, and any other self-willed entities are > required to obey the Mutable Rules. An action is illegal if it is > prohibited by the Mutable Rules. > > Obeyance to the Physical Laws does not exempt an entity subject to the > Mutable Rules from any requirement in either body of rules. > > Charter Rules are of lower precedence than Physical Laws or Mutable Rules. > Players are not required to obey Charter Rules except as specified in the > Mutable Rules. Non-player entities are not required to obey the Charter > Rules. > > }} > > Revise rule 13 "Definitions" by revising it to read as follows: > {{ > > A player is any entity who is capable of passing the Turing test, consents > to said designation as a player, has become a player in the manner > described in the rules, and who consents to be abide by the Mutable Rules. > > A being is any entity which is either a Player or the Administrator. > > A Proposing Entity, or PE, is any entity which is capable of issuing a > Proposal. > > Beings may make changes to the rules and game state. Non-beings may not, > except as specified by physical law. > }} > > Revise rule 10 by changing it to read as follows: > {{ > A player who refuses to obey the Rules is assumed to have withdrawn eir > consent. E should be given a reasonable opportunity to correct eir > actions before this assumption is made. > > If a player attempts to take an action that would violate the Rules the > Administrator or relevant minister shall refuse to recognize that action > unless the player specifically states that e is aware the action is > illegal but will attempt it anyway. > }} > > Revise rule 25 by amending it to read as follows: > {{ > > The Administrator is responsible for all game duties not assigned by the > Rules to other players. > > The Administrator shall alter the rules and the game state only as > follows: > > E shall update the game state to reflect actions legally taken and > rules-defined game events. > > E shall create and distribute points when called upon to do so > by the Mutable Rules. > > E shall alter the rules and game state as formally requested to do so by > players via procedures defined in the mutable rules. > > If no players exist or it has become demonstrably impossible to make > changes to either the Physical Laws or the Mutable Rules e shall make such > changes to the rules and game state as are nescessary to ensure that > future play is possible. > > }} > > Revise rule 32 by appending the following to the third paragraph: > {{ > Unless specified otherwise in the proposal, any new rule created is a > Mutable Rule. > }} > > Revise rule 14 by appending the following: > {{ > Forfeiting is equivalent to withdrawal of consent. > }} > > Revise rule 18 by replacing "Ruleset" with "Mutable Rules" in the first > paragraph. > > Repeal rule 33 > > > Amend rule 152 by revising it to read as follows: > {{ > Changes to the state of the game may only be made by an Action which is > permitted (elsewhere) by the Mutable Rules, or by the Administrator > performing eir duties. > }} > > Amend rule 395 by deleting the first paragraph > > Amend rule 154 by appending the following to the second paragraph: > {{ > Players have an attribute named Respect. Respect is a Dimension. > }} > > Amend rule 33 by appending the following, first having replaced the string > "xxxx" with the serial number of the first rule created by this proposal. > > {{ > Chutzpah comparisons shall not be made between rules of different > types. As per rule xxxx physical laws always take precedence over other > types of rule, and mutable rules take precedence over charter rules. }} > }} > }} > > {{ _Item Two_ > This item is contingent upon item one and has no effect if item 1 fails. > > Enact the following new mutable rule: > {{ > __Charter Rules__ > A Charter Rule applies to a subset of game entities, whether explicitly > named or specified by a set of characteristics. A Charter Rule may > include methods for adding entities to or removing entities from the > Charter Rule's applicability. > }} > > Should Dan gain points by the passage of this proposal, transfer 1/3 of > these points to Glotmorf. > }} > > {{ _Item Three_ > This item is contingent upon item 1 and has no effect if item 1 fails. > > repeal rule 33 > > > }} > }} In article 1, you have first 'repeal rule 33', then 'amend rule 33'. Then, in the contingent article three, you attempt to repeal rule 33 again. I would suggest simply keeping the modified form - otherwise we have no method for determining precedence among mutable rules or among Physical laws. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss